📄 hideit.cpp
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////////////////////////////////////////////////////////////////////////////
// File: HideIt.cpp
// Version: 1.0
// Created: 19-Feb-2003
//
// Author: Paul S. Vickery
// E-mail: paul@vickeryhome.freeserve.co.uk
//
// Utility to show or hide top-level windows.
//
// You are free to use or modify this code, with no restrictions, other than
// you continue to acknowledge me as the original author in this source code,
// or any code derived from it.
//
// If you use this code, or use it as a base for your own code, it would be
// nice to hear from you simply so I know it's not been a waste of time!
//
// Copyright (c) 1997-2003 Paul S. Vickery
//
////////////////////////////////////////////////////////////////////////////
// Version History:
//
// Version 1.0
// ===========
// Initial version. Based on OnTop 3.0.2.
//
////////////////////////////////////////////////////////////////////////////
// PLEASE LEAVE THIS HEADER INTACT
////////////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "HideIt.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CHideItApp
BEGIN_MESSAGE_MAP(CHideItApp, CWinApp)
//{{AFX_MSG_MAP(CHideItApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CHideItApp construction
CHideItApp::CHideItApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CHideItApp object
CHideItApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CHideItApp initialization
BOOL CHideItApp::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
SetRegistryKey("Paul S. Vickery");
m_pMainWnd = &m_dlg;
m_dlg.Create(CHideItDlg::IDD);
return TRUE;
#if 0
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
#endif
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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