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📄 dduallistmanager.cpp

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///////////////////////////////////////////////////////////////////////////////
//
//  Filename:       DualListManager.cpp
//
//  AUTHOR     :    Copyright (C) Steve Aube, February 2000
//                  SteveAube@yahoo.com
//
//                  You can reuse and redistribute this code, provided this 
//                  header is kept as is.
//
//  Description:    This class is intended to handle moving item between two
//                  listboxes. One list represents the list of available items
//                  and the other represents the list of choosen items. This
//                  class is intended to be a member of CDialog, CFormView or
//                  CPropertyPage. All the parent class has to do is properly 
//                  initialize this class and call a couple of member functions
//                  and this class will take care of the following things:
//                  - If the "Add" button is pressed the selected item(s) are
//                    moved from the available list to the choosen list.
//                  - If the "Add All" button is pressed all of the items in
//                    are moved from the available list to the choosen list.
//                  - If the "Remove" button is pressed the selected item(s) 
//                    are moved from the choosen list to the available list.
//                  - If the "Remove All" button is pressed all of the items in
//                    are moved from the choosen list to the available list.
//                  - If the "Move Up" button is pressed the selected item(s)
//                    in the choosen list are moved up in the list by one.
//                    This button can be pressed repeatedly until all of the 
//                    selected items have reached the top of the list. When
//                    that occurs the button is disabled.
//                  - If the "Move Down" button is pressed the selected item(s)
//                    in the choosen list are moved down in the list by one.
//                  - Allows double clicking on an item to move it to the
//                    opposite list.
//                  - When item(s) are moved from one list to another the 
//                    item that was moved is selected in the list it was moved
//                    to. The list that had the item removed selects the item
//                    that is at the location of the first item that was moved.
//                    If the item at the bottom of the list is moved the item
//                    immediately above it is selected. If the last item in 
//                    the list is removed there is no selection.
//                  - Enabling/disabling of buttons - when items are moved 
//                    between lists and up and down in the choosen list the 
//                    availability of buttons changes. For instance if an item
//                    is moved to the top of the choosen list the "Move Up" 
//                    button doesn't make sense. When this occurs the "Move Up"
//                    button is automatically disabled.
//                  - Keyboard support - disabling a button that has the focus
//                    causes problems for keyboard users. This code checks to 
//                    see if a button has the focus before it disables it. If
//                    it does the focus is forwarded to the next avaiabled 
//                    control.
//                  
//                  How to use this class:
//                  - Add a member variable of this class type to the dialog
//                    box, property page or form view where you want to use it.
//                  - From the initialization method (OnInitDialog() for a 
//                    dialog box and a property page and OnInitialUpdate() for
//                    a view) do the following things in this order:
//                    - Add the items to the available and choosen lists with
//                      the calls AddItemToAvailableList(...) and 
//                      AddItemToChoosenList(...). The first parameter is the
//                      name of the item and the second parameter is a unique
//                      identifier for the item.
//                    - Call InitializeControls(...) with a pointer the parent
//                      window and the IDs of all of the controls.
//                  - Override OnCmdMsg(...) 
//                  
//                  Notes:
//                  - If you don't need certain features (like the ability to
//                    move an item up or down in the choosen list) simply
//                    provide a NULL value for that id. The rest of the class
//                    will continue work correctly. The IDs for the two lists
//                    are required since a dual list manager doesn't make sense
//                    unless it has two lists to work with.
//                  - This code will work with single, multiple and extended
//                    listboxes.
//                  - The order of the controls doesn't matter. You can put 
//                    the choosen list on the left, right, top or bottom of the
//                    selected list. Just make sure you supply the control IDs
//                    in the right order.
//                  
//                  Implementation details:
//                  This class keeps track of the items in both listboxes in
//                  internal CArrays. The names associated with the items
//                  are tracked in a CMap and the item data value is used as
//                  the key. Keeping these separate lists simplfies moving
//                  items and keeping track of selection state.
//
////////////////////////////////////////////////////////////////////////////////

#include "stdafx.h"
#include "DualListManager.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif


///////////////////////////////////////////////////////////////////////////////
//
//  Method:			CDualListManager
//
//  Purpose:		Constructor - initializes member data
//
//  Inputs:
//
//		void
//
//  Outputs:
//
//		None
//
//  Return value:
//
//		None
//
//  Exceptions:		None
//
///////////////////////////////////////////////////////////////////////////////
CDualListManager::CDualListManager(void)
: m_pWndParent(NULL)
, m_iIDAvailableList(0)
, m_iIDChoosenList(0)
, m_iIDAddButton(0)
, m_iIDAddAllButton(0)
, m_iIDRemoveButton(0)
, m_iIDRemoveAllButton(0)
, m_iIDMoveUpButton(0)
, m_iIDMoveDownButton(0)
, m_bAvailableListSingleSelType(0)
, m_bChoosenListSingleSelType(0)
{
}

///////////////////////////////////////////////////////////////////////////////
//
//  Method:			~CDualListManager
//
//  Purpose:		Destructor - detach the listbox handles
//
//  Inputs:
//
//      void
//
//  Outputs:
//
//		None
//
//  Return value:
//
//		None
//
//  Exceptions:		None
//
///////////////////////////////////////////////////////////////////////////////
CDualListManager::~CDualListManager(void)
{
    m_ctrlAvailableList.Detach();
    m_ctrlChoosenList.Detach();
}

///////////////////////////////////////////////////////////////////////////////
//
//  Method:			InitializeControls
//
//                  Should be called from the initialization method 
//                  (OnInitDialog() for a dialog box and a property page and 
//                  OnInitialUpdate() for a view). Before calling this method 
//                  the client code should add the listbox items to the two 
//                  lists with calls to AddItemToAvailableList(...) and 
//                  AddItemToChoosenList(...). 
//                  
//                  This method sets up this class to handle all of the 
//                  messages for the given controls.
//  Inputs:
//
//		CWnd*  pWndParent   - pointer to the parent window (should be a CDialog
//                            CPropertyPage, CFormView etc.)
//
//		int    iIDAvailableList - resource id of the available listbox
//
//		int    iIDChoosenList - resource id of the choosen listbox
//
//		int    iIDAddButton - resource id of the add button
//
//		int    iIDAddAllButton - resource id of the add all button
//
//		int    iIDRemoveButton - resource id of the remove button
//
//		int    iIDRemoveAllButton - resource id of the remove all button
//
//		int    iIDMoveUpButton - resource id of the up button
//
//		int    iIDMoveDownButton - resource id of the down button
//
//  Outputs:
//
//		None
//
//  Return value:
//
//		void 
//
//  Exceptions:		None
//
///////////////////////////////////////////////////////////////////////////////
void CDualListManager::InitializeControls(CWnd*  pWndParent,
                                         int    iIDAvailableList,
                                         int    iIDChoosenList,
                                         int    iIDAddButton,
                                         int    iIDAddAllButton,
                                         int    iIDRemoveButton,
                                         int    iIDRemoveAllButton,
                                         int    iIDMoveUpButton,
                                         int    iIDMoveDownButton)
{
    // Hold on to all of the passed in parameters.
    m_pWndParent = pWndParent;
    m_iIDAvailableList = iIDAvailableList;
    m_iIDChoosenList = iIDChoosenList;
    m_iIDAddButton = iIDAddButton;
    m_iIDAddAllButton = iIDAddAllButton;
    m_iIDRemoveButton = iIDRemoveButton;
    m_iIDRemoveAllButton = iIDRemoveAllButton;
    m_iIDMoveUpButton = iIDMoveUpButton;
    m_iIDMoveDownButton = iIDMoveDownButton;
    m_bAvailableListSingleSelType = FALSE;
    m_bChoosenListSingleSelType = FALSE;

    // This class doesn't make sense unless a parent window and two listboxes 
    // are supplied. It also doesn't make sense without at least some of the 
    // other controls. However, there is no specific set of controls that are 
    // required so no checks are done here.
    ASSERT(m_pWndParent);
    ASSERT(m_iIDAvailableList);
    ASSERT(m_iIDChoosenList);

    // Attach the control items to the windows. The lists have to exist and we
    // access them continually so having a listbox control just simplifies this
    // code.
    m_ctrlAvailableList.Attach(m_pWndParent->GetDlgItem(m_iIDAvailableList)->GetSafeHwnd());
    m_ctrlChoosenList.Attach(m_pWndParent->GetDlgItem(m_iIDChoosenList)->GetSafeHwnd());

    // Check to see whether each list is a single or multi select listbox
    m_bAvailableListSingleSelType = (m_ctrlAvailableList.GetStyle() & (LBS_MULTIPLESEL | LBS_EXTENDEDSEL) ) ? FALSE: TRUE ;
    m_bChoosenListSingleSelType   = (m_ctrlChoosenList.GetStyle() & (LBS_MULTIPLESEL | LBS_EXTENDEDSEL) ) ? FALSE: TRUE ;

    // Re-fill the listboxes with the contents of the array
    FillListboxes();

    // Select the first item in each of the listboxes
    SelectLBItem(m_ctrlAvailableList, 0);
    SelectLBItem(m_ctrlChoosenList, 0);

    // Now enable/disable the move buttons based on the contents and selction 
    // state of the listbox controls.
    EnableButtons();
}


///////////////////////////////////////////////////////////////////////////////
//
//  Method:			AddItemToAvailableList
//
//  Purpose:		Adds the passed in item to the array of items identified
//                  as being currently available for selection.  Also adds the 
//                  item to the map so the name can be looked up later.
//
//  Inputs:
//
//		LPCTSTR lpszItem
//
//		long lItemData
//
//  Outputs:
//
//		None
//
//  Return value:
//
//		void 
//
//  Exceptions:		None
//
///////////////////////////////////////////////////////////////////////////////
void CDualListManager::AddItemToAvailableList(LPCTSTR lpszItem, long lItemData)
{
    m_ArrayAvailable.Add(lItemData);
    m_KeyMap.SetAt(lItemData, lpszItem);
}


///////////////////////////////////////////////////////////////////////////////
//
//  Method:			AddItemToChoosenList
//
//  Purpose:		Adds the passed in item to the array of items identified
//                  as being currently choosen. Also adds the item to the
//                  map so the name can be looked up later.
//
//  Inputs:
//
//		LPCTSTR lpszItem
//
//		long lItemData
//
//  Outputs:
//

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