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📄 resourcesymbolvaluesmap.cpp

📁 一个vc中管理资源文件ID的插件
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/************************************************************************
 *
 *                 Resource ID Organiser Utility Library
 *
 *       (c) Copyright 2000 by Andy Metcalfe (andy.metcalfe@lineone.net)
 *                         All rights reserved.
 *
 ************************************************************************
 *                                                                       
 *  Filename    : ResourceSymbolValuesMap.cpp
 *
 *  Description : CResourceSymbolValuesMap - implementation class used
 *                by CResourceSymbolBuffer
 *                
 *  Compiler    : Microsoft Visual C++ 6.0, Service Pack 3 or 4
 *                                                                       
 *  Target                                                               
 *  Environment : Windows 98/NT
 *
 *  NOTE:
 *
 *    This software is provided "as is" free for personal use. All
 *    title and copyrights in and to the software, including but not
 *    limited to any images, text, etc. incorporated into it, are
 *    owned by Andy Metcalfe, except where acknowledged otherwise.
 *
 *    Your may freely to use this code in your own products, PROVIDED
 *    this notice is not removed or modified.
 *
 *
 *    Visit http://www.resorg.co.uk for latest updates
 *
 ************************************************************************
 *
 *   MODIFICATION HISTORY:
 *
 *           This is a controlled document. See project configuration
 *           control tool for latest version and full version history.
 *
 *    $Archive: /Projects/AddIns/ResOrg/ResOrgUtils/ResourceSymbolValuesMap.cpp $
 *   $Revision: 3 $
 *       $Date: 19/04/01 21:34 $
 *     $Author: Andy $
 *
 *    $History: ResourceSymbolValuesMap.cpp $
 * 
 * *****************  Version 3  *****************
 * User: Andy         Date: 19/04/01   Time: 21:34
 * Updated in $/Projects/AddIns/ResOrg/ResOrgUtils
 * Removed an unnecessary ASSERTion from
 * CResourceSymbolValuesMap::Remove()
 * 
 * *****************  Version 2  *****************
 * User: Andy         Date: 2/03/01    Time: 16:42
 * Updated in $/Projects/AddIns/ResOrg/ResOrgUtils
 * Removed unnecessary code
 * 
 * *****************  Version 1  *****************
 * User: Andy         Date: 19/02/01   Time: 8:29
 * Created in $/Projects/AddIns/ResOrg/ResOrgUtils
 * 
 * 
 * *****************  Version 2  *****************
 * User: Andy         Date: 29/11/00   Time: 18:38
 * Updated in $/Projects/AddIns/ResOrg/ResOrgUtils
 *  Added file banners
 *
 * $Nokeywords: $
 *
 ************************************************************************/

// ResourceSymbolValuesMap.cpp : implementation file
//

#include "stdafx.h"
#include "ResourceSymbol.h"
#include "ResourceSymbolValuesMap.h"


#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CResourceSymbolValuesMap

CResourceSymbolValuesMap::CResourceSymbolValuesMap(void)
{
}

CResourceSymbolValuesMap::~CResourceSymbolValuesMap(void)
{
}


/////////////////////////////////////////////////////////////////////////////
// CResourceSymbolValuesMap operations

BOOL CResourceSymbolValuesMap::Add(CResourceSymbol* pSymbol)
{
	UINT uValue = pSymbol->GetValue();
	CResourceSymbolList listSymbols;
	Lookup(uValue, listSymbols);

	listSymbols.AddTail(pSymbol);
	SetAt(uValue, listSymbols);

	UpdateConflictLists(uValue);

	return TRUE;
}


BOOL CResourceSymbolValuesMap::Remove(CResourceSymbol* pSymbol)
{
	UINT uValue = pSymbol->GetValue();
	CResourceSymbolList listSymbols;
	if (Lookup(uValue, listSymbols) )
	{
		listSymbols.Remove(pSymbol);
		if (!listSymbols.IsEmpty() )
		{
			SetAt(uValue, listSymbols);
		}
		else
		{
			RemoveKey(uValue);
		}
		UpdateConflictLists(uValue);

		return TRUE;
	}
	return FALSE;
}


int CResourceSymbolValuesMap::GetSymbols(UINT uValue,
										 CResourceSymbolList& rlistSymbols) const
{
	rlistSymbols.RemoveAll();
	Lookup(uValue, rlistSymbols);

	return rlistSymbols.GetCount();
}


int CResourceSymbolValuesMap::GetCount(UINT uValue) const
{
	CResourceSymbolList listSymbols;

	Lookup(uValue, listSymbols);

	return listSymbols.GetCount();
}


/////////////////////////////////////////////////////////////////////////////
// CResourceSymbolValuesMap implementation

void CResourceSymbolValuesMap::UpdateConflictLists(UINT uValue)
{
	CResourceSymbolList listSymbols;
	if (Lookup(uValue, listSymbols) )
	{
		// Set up the conflict lists for the symbols with the same value as the new one
		CResourceSymbolList listSymbols2;
		listSymbols2 = listSymbols;		// 'coz I'm not sure if append during iteration is safe (AJM 18/2/2001)
		POSITION pos = listSymbols.GetHeadPosition();
		while (pos != NULL)
		{
			CResourceSymbol* pSymbol = listSymbols.GetNext(pos);
			if (pSymbol != NULL)
			{
				pSymbol->GetConflicts().AddTail(&listSymbols2);
				pSymbol->GetConflicts().Remove(pSymbol);
			}
		}
	}
}


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