📄 resourcesymboltypes.h
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#if !defined(__ResourceSymbolTypes_H__)
#define __ResourceSymbolTypes_H__
// ResourceSymbolTypes.h : interface of the CResourceSymbolTypes class
//
/////////////////////////////////////////////////////////////////////////////
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// ResourceSymbolTypes.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CResourceSymbolTypes class
enum
{
SYM_RESOURCE, // IDx_xxx
SYM_BITMAP, // IDB_xxx
SYM_CONTROL, // IDC_xxx
SYM_DIALOG, // IDD_xxx
SYM_MENU, // IDM_xxx
SYM_ICON, // IDI_xxx
SYM_PROMPT, // IDP_xxx
SYM_STRING, // IDS_xxx
SYM_COMMAND // ID_xxx
};
#define CResourceSymbolTypes_BASE CObject
class RESORGUTILS_EXT_CLASS CResourceSymbolTypes : public CObject
{
public:
CResourceSymbolTypes(void);
virtual ~CResourceSymbolTypes(void);
// Attributes
protected:
// Operations
public:
int GetType(const CString& sSymbol) const;
CString GetTypeName(int eSymbolType) const;
CString GetTypePrefix(int eSymbolType) const;
UINT GetIconID(int eSymbolType) const;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CResourceSymbolTypes)
public:
//}}AFX_VIRTUAL
// Implementation
protected:
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(__ResourceSymbolTypes_H__)
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