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📄 renumwizengine.cpp

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/************************************************************************
 *
 *                 Resource ID Organiser Utility Library
 *
 *       (c) Copyright 2001 by Andy Metcalfe (andy.metcalfe@lineone.net)
 *                         All rights reserved.
 *
 ************************************************************************
 *                                                                       
 *  Filename    : RenumWizEngine.cpp
 *
 *  Description : CRenumWizEngine - Settings and operations for the
 *                Symbol Renumbering Wizard
 *
 *  Compiler    : Microsoft Visual C++ 6.0, Service Pack 3 or 4
 *                                                                       
 *  Target                                                               
 *  Environment : Windows 98/NT
 *
 *  NOTE:
 *
 *    This software is provided "as is" free for personal use. All
 *    title and copyrights in and to the software, including but not
 *    limited to any images, text, etc. incorporated into it, are
 *    owned by Andy Metcalfe, except where acknowledged otherwise.
 *
 *    Your may freely to use this code in your own products, PROVIDED
 *    this notice is not removed or modified.
 *
 *
 *    Visit http://www.resorg.co.uk for latest updates
 *
 ************************************************************************
 *
 *   MODIFICATION HISTORY:
 *
 *           This is a controlled document. See project configuration
 *           control tool for latest version and full version history.
 *
 *    $Archive: /Projects/AddIns/ResOrg/ResOrgUtils/RenumWizEngine.cpp $
 *   $Revision: 5 $
 *       $Date: 2/07/01 22:06 $
 *     $Author: Andy $
 *
 *    $History: RenumWizEngine.cpp $
 * 
 * *****************  Version 5  *****************
 * User: Andy         Date: 2/07/01    Time: 22:06
 * Updated in $/Projects/AddIns/ResOrg/ResOrgUtils
 * CRenumWizEngine::Renumber() now shows a waitcursor while renumbering
 * symbols
 * 
 * *****************  Version 4  *****************
 * User: Andy         Date: 23/05/01   Time: 16:11
 * Updated in $/Projects/AddIns/ResOrg/ResOrgUtils
 * Changed default options
 * 
 * *****************  Version 3  *****************
 * User: Andy         Date: 5/05/01    Time: 20:51
 * Updated in $/Projects/AddIns/ResOrg/ResOrgUtils
 * Filter out read-only symbols from the list of symbols available for
 * renumbering
 * 
 * *****************  Version 2  *****************
 * User: Andy         Date: 4/05/01    Time: 22:37
 * Updated in $/Projects/AddIns/ResOrg/ResOrgUtils
 * Renumber() no longer requires the editable symbols base value
 * 
 * *****************  Version 1  *****************
 * User: Andy         Date: 21/04/01   Time: 7:12
 * Created in $/Projects/AddIns/ResOrg/ResOrgUtils
 * 
 * $Nokeywords: $
 *
 ************************************************************************/

// RenumWizEngine.cpp : implementation file

#include "StdAfx.h"

#include "RenumWizEngine.h"


#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CRenumWizEngine

CRenumWizEngine::CRenumWizEngine(void)
{
	m_pResourceSymbolBuffer	= NULL;

	m_eSymbolSelection		= RENUMWIZ_CONFLICTING_SYMBOLS;
	m_eSymbolOrder			= RENUMWIZ_PRESERVE_ORDER;
	m_uBaseCommand			= 0;
	m_uBaseControl			= 0;
	m_uBaseResource			= 0;
	m_uBaseSymed			= 0;
}


CRenumWizEngine::~CRenumWizEngine(void)
{
}


/////////////////////////////////////////////////////////////////////////////
// Virtual Overrides

/////////////////////////////////////////////////////////////////////////////
// Operations

void CRenumWizEngine::Initialise(CResourceSymbolBuffer* pResourceSymbolBuffer)
{
	m_pResourceSymbolBuffer	= pResourceSymbolBuffer;
	ASSERT_VALID(m_pResourceSymbolBuffer);

	m_pResourceSymbolBuffer->GetSymbols(m_listAvailableSymbols);

	// Filter out read-only symbols
	POSITION pos = m_listAvailableSymbols.GetHeadPosition();
	while (NULL != pos)
	{
		POSITION posPrev = pos;
		CResourceSymbol* pSymbol = m_listAvailableSymbols.GetNext(pos);
		if ( (NULL == pSymbol) || pSymbol->IsReadOnly() )
		{
			m_listAvailableSymbols.RemoveAt(posPrev);
		}
	}
}


int CRenumWizEngine::GetAvailableSymbols(CResourceSymbolList& rlistSymbols) const
{
	rlistSymbols.RemoveAll();

	rlistSymbols.AddTail( (CResourceSymbolList*)&m_listAvailableSymbols);

	return rlistSymbols.GetCount();
}


int CRenumWizEngine::GetSelectedSymbols(CResourceSymbolList& rlistSymbols) const
{
	rlistSymbols.RemoveAll();

	rlistSymbols.AddTail( (CResourceSymbolList*)&m_listSelectedSymbols);

	return rlistSymbols.GetCount();
}


BOOL CRenumWizEngine::Select(CResourceSymbol* pSymbol)
{
	BOOL bResult = FALSE;

	POSITION pos = m_listAvailableSymbols.Find(pSymbol);
	if (NULL != pos)
	{
		m_listAvailableSymbols.RemoveAt(pos);
		m_listSelectedSymbols.AddTail(pSymbol);

		bResult = TRUE;
	}
	return bResult;
}
 

BOOL CRenumWizEngine::IsSelected(CResourceSymbol* pSymbol) const
{
	BOOL bResult = FALSE;

	POSITION pos = m_listSelectedSymbols.Find(pSymbol);
	if (NULL != pos)
	{
		bResult = TRUE;
	}
	return bResult;
}


BOOL CRenumWizEngine::Deselect(CResourceSymbol* pSymbol)
{
	BOOL bResult = FALSE;

	POSITION pos = m_listSelectedSymbols.Find(pSymbol);
	if (NULL != pos)
	{
		m_listSelectedSymbols.RemoveAt(pos);
		m_listAvailableSymbols.AddTail(pSymbol);

		bResult = TRUE;
	}
	return bResult;
}


BOOL CRenumWizEngine::Renumber(void)
{
	BOOL bResult = FALSE;

	CWaitCursor wait;

	BOOL bSortByName = (RENUMWIZ_SORT_BY_NAME == m_eSymbolOrder);

	switch (m_eSymbolSelection)
	{
		case RENUMWIZ_ALL_SYMBOLS:						// All symbols
			bResult = m_pResourceSymbolBuffer->Renumber(m_uBaseResource,
														m_uBaseCommand,
														m_uBaseControl,
														bSortByName);
			break;
			

		case RENUMWIZ_SELECTED_SYMBOLS:					// Selected symbols only
			bResult = m_pResourceSymbolBuffer->Renumber(&m_listSelectedSymbols,
														m_uBaseResource,
														m_uBaseCommand,
														m_uBaseControl,
														bSortByName);
			break;
			
		case RENUMWIZ_CONFLICTING_SYMBOLS:				// Conflicting symbols only
			bResult = m_pResourceSymbolBuffer->Renumber(&m_listSelectedSymbols,
														m_uBaseResource,
														m_uBaseCommand,
														m_uBaseControl,
														bSortByName);
			break;
			
		default:
			ASSERT(FALSE);
			break;
	}
	return bResult;
}


/////////////////////////////////////////////////////////////////////////////
// Implementation

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