📄 renumwizengine.h
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#if !defined(__RenumWizEngine_H__)
#define __RenumWizEngine_H__
/************************************************************************
*
* Resource ID Organiser Utility Library
*
* (c) Copyright 2001 by Andy Metcalfe (andy.metcalfe@lineone.net)
* All rights reserved.
*
************************************************************************
*
* Filename : RenumWizEngine.h
*
* Description : CRenumWizEngine - Settings and operations for the
* Symbol Renumbering Wizard
*
* Compiler : Microsoft Visual C++ 6.0, Service Pack 3 or 4
*
* Target
* Environment : Windows 98/NT
*
* NOTE:
*
* This software is provided "as is" free for personal use. All
* title and copyrights in and to the software, including but not
* limited to any images, text, etc. incorporated into it, are
* owned by Andy Metcalfe, except where acknowledged otherwise.
*
* Your may freely to use this code in your own products, PROVIDED
* this notice is not removed or modified.
*
*
* Visit http://www.resorg.co.uk for latest updates
*
************************************************************************
*
* MODIFICATION HISTORY:
*
* This is a controlled document. See project configuration
* control tool for latest version and full version history.
*
* $Archive: /Projects/AddIns/ResOrg/ResOrgUtils/RenumWizEngine.h $
* $Revision: 2 $
* $Date: 22/06/01 9:46 $
* $Author: Andy $
*
* $History: RenumWizEngine.h $
*
* ***************** Version 2 *****************
* User: Andy Date: 22/06/01 Time: 9:46
* Updated in $/Projects/AddIns/ResOrg/ResOrgUtils
* Made class declaration "Rose friendly"
*
* ***************** Version 1 *****************
* User: Andy Date: 21/04/01 Time: 7:12
* Created in $/Projects/AddIns/ResOrg/ResOrgUtils
*
* $Nokeywords: $
*
************************************************************************/
// RenumWizEngine.h : header file
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef __ResourceSymbolList_H__
#include "ResourceSymbolList.h"
#endif
#ifndef __ResourceSymbolBuffer_H__
#include "ResourceSymbolBuffer.h"
#endif
// Symbol selection
enum
{
RENUMWIZ_ALL_SYMBOLS,
RENUMWIZ_SELECTED_SYMBOLS,
RENUMWIZ_CONFLICTING_SYMBOLS,
};
// Symbol order
enum
{
RENUMWIZ_SORT_BY_NAME,
RENUMWIZ_PRESERVE_ORDER
};
/////////////////////////////////////////////////////////////////////////////
// CRenumWizEngine
#define CRenumWizEngine_BASE CObject
class RESORGUTILS_EXT_CLASS CRenumWizEngine : public CObject
{
// Construction
public:
CRenumWizEngine(void);
virtual ~CRenumWizEngine(void);
// Attributes
public:
int m_eSymbolSelection;
int m_eSymbolOrder;
UINT m_uBaseCommand;
UINT m_uBaseControl;
UINT m_uBaseResource;
UINT m_uBaseSymed;
CResourceSymbolList m_listAvailableSymbols;
CResourceSymbolList m_listSelectedSymbols;
CResourceSymbolBuffer* m_pResourceSymbolBuffer;
// Operations
public:
void Initialise(CResourceSymbolBuffer* pResourceSymbolBuffer);
int GetAvailableSymbols(CResourceSymbolList& rarraySymbols) const;
int GetSelectedSymbols(CResourceSymbolList& rarraySymbols) const;
BOOL IsSelected(CResourceSymbol* pSymbol) const;
BOOL Select(CResourceSymbol* pSymbol);
BOOL Deselect(CResourceSymbol* pSymbol);
BOOL Renumber(void);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CRenumWizEngine)
public:
//}}AFX_VIRTUAL
// Implementation
protected:
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(__RenumWizEngine_H__)
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