📄 resourcesymbol.h
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#if !defined(__ResourceSymbol_H__)
#define __ResourceSymbol_H__
/************************************************************************
*
* Resource ID Organiser Utility Library
*
* (c) Copyright 2000-2001 by Andy Metcalfe (andy.metcalfe@lineone.net)
* All rights reserved.
*
************************************************************************
*
* Filename : ResourceSymbol.h
*
* Description : CResourceSymbol - class to represent a single resource symbol
*
* Compiler : Microsoft Visual C++ 6.0, Service Pack 3 or 4
*
* Target
* Environment : Windows 98/NT
*
* NOTE:
*
* This software is provided "as is" free for personal use. All
* title and copyrights in and to the software, including but not
* limited to any images, text, etc. incorporated into it, are
* owned by Andy Metcalfe, except where acknowledged otherwise.
*
* Your may freely to use this code in your own products, PROVIDED
* this notice is not removed or modified.
*
*
* Visit http://www.resorg.co.uk for latest updates
*
************************************************************************
*
* MODIFICATION HISTORY:
*
* This is a controlled document. See project configuration
* control tool for latest version and full version history.
*
* $Archive: /Projects/AddIns/ResOrg/ResOrgUtils/ResourceSymbol.h $
* $Revision: 5 $
* $Date: 22/06/01 9:52 $
* $Author: Andy $
*
* $History: ResourceSymbol.h $
*
* ***************** Version 5 *****************
* User: Andy Date: 22/06/01 Time: 9:52
* Updated in $/Projects/AddIns/ResOrg/ResOrgUtils
* Made class declaration "Rose friendly"
*
* ***************** Version 4 *****************
* User: Andy Date: 2/04/01 Time: 17:03
* Updated in $/Projects/AddIns/ResOrg/ResOrgUtils
* The default constructor now has optional parameters for the Name, Value
* and Read-Only status of the symbol
*
****************** Version 3 *****************
* User: Andy Date: 27/03/01 Time: 15:37
* Updated in $/Projects/AddIns/ResOrg/ResOrgUtils
* Added CResourceSymbol::IsValidName()
*
***************** Version 2 *****************
* User: Andy Date: 17/02/01 Time: 6:49
* Updated in $/Projects/AddIns/ResOrg/ResOrgUtils
* 1. Moved resource type identification to a separate class
* 2. Added SetReadOnly(), IsReadOnly() and GetConflicts()
*
****************** Version 1 *****************
* User: Andy Date: 12/11/00 Time: 21:36
* Created in $/Projects/AddIns/ResOrg/ResOrgUtils
*
* $Nokeywords: $
*
************************************************************************/
// ResourceSymbol.h : interface of the CResourceSymbol class
//
/////////////////////////////////////////////////////////////////////////////
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// ResourceSymbol.h : header file
//
#include "ResourceSymbolList.h"
/////////////////////////////////////////////////////////////////////////////
// CResourceSymbol class
#define CResourceSymbol_BASE CObject
class RESORGUTILS_EXT_CLASS CResourceSymbol : public CObject
{
DECLARE_DYNCREATE(CResourceSymbol)
CResourceSymbol(const CString& sName = _T(""),
UINT uValue = 0,
BOOL bReadOnly = FALSE);
virtual ~CResourceSymbol(void);
// Attributes
protected:
CString m_sName;
UINT m_uValue;
CString m_sFileName;
int m_nLineNo;
BOOL m_bModified;
BOOL m_bReadOnly;
CResourceSymbolList m_listConflicts;
// Operations
public:
CString GetFileName(void) const
{ return m_sFileName; }
CString GetName(void) const
{ return m_sName; }
int GetType(void) const;
CString GetTypeName(void) const;
UINT GetValue(void) const
{ return m_uValue; }
BOOL IsModified(void) const
{ return m_bModified; }
BOOL IsReadOnly(void) const
{ return m_bReadOnly; }
static BOOL IsValidName(const CString& sName);
BOOL SetName(const CString& sName);
BOOL SetValue(UINT uValue);
BOOL SetFileName(const CString& sFileName);
BOOL SetLineNo(int nLineNo);
BOOL SetModifiedFlag(BOOL bModified = TRUE);
BOOL SetReadOnly(BOOL bReadOnly = TRUE)
{ m_bReadOnly = bReadOnly; return TRUE; }
CResourceSymbolList& GetConflicts(void)
{ return m_listConflicts; }
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CResourceSymbol)
public:
//}}AFX_VIRTUAL
// Implementation
protected:
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(__ResourceSymbol_H__)
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