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📄 unified_lod_5.plg

📁 国外游戏开发者杂志2003年第七期配套代码
💻 PLG
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<h1>Build Log</h1>
<h3>
--------------------Configuration: unified_lod_5 - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPA09.tmp" with contents
[
/nologo /MD /GX /Zi /O2 /I "..\app_shell" /I "..\app_shell\include" /I "..\mesh" /I "..\framework" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"Release/unified_lod_5.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c 
"C:\code\unified_lod_5\main.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPA09.tmp" 
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPA0A.tmp" with contents
[
winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib jpg.lib opengl32.lib glu32.lib /nologo /subsystem:windows /incremental:no /pdb:"Release/unified_lod_5.pdb" /debug /machine:I386 /out:"Release/unified_lod_5.exe" /libpath:"..\app_shell\lib" 
.\Release\app_shell.obj
.\Release\auto_array.obj
.\Release\bt_loader.obj
.\Release\data_structures.obj
.\Release\error_quadric.obj
.\Release\geometry.obj
.\Release\hash_table.obj
.\Release\jpeg_load.obj
.\Release\lightweight_proximity_grid.obj
.\Release\main.obj
.\Release\make_world.obj
.\Release\mesh.obj
.\Release\mesh_builder.obj
.\Release\mesh_chopper.obj
.\Release\mesh_reducer.obj
.\Release\mesh_topology_handler.obj
.\Release\priority_queue.obj
.\Release\projector.obj
.\Release\render_state.obj
.\Release\rendering.obj
.\Release\save_and_load.obj
.\Release\seam_database.obj
.\Release\tangent_frames.obj
.\Release\visibility.obj
]
Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPA0A.tmp"
<h3>Output Window</h3>
Compiling...
main.cpp
Linking...



<h3>Results</h3>
unified_lod_5.exe - 0 error(s), 0 warning(s)
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