visibility.h
来自「国外游戏开发者杂志2003年第七期配套代码」· C头文件 代码 · 共 12 行
H
12 行
struct Segregated_World_Pieces {
Auto_Array <World_Block *> solid;
Auto_Array <World_Block *> fading;
};
void collect_visible_world(World_Block *tree,
Segregated_World_Pieces *pieces);
const float VIEWING_DISTANCE = 1200.0f;
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