📄 terrain_config.h
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const int NUM_LEAF_BLOCKS_PER_SIDE = 6;
const int BLOCK_SAMPLES = 14;
const int ELEVATION_MAP_SAMPLES = (BLOCK_SAMPLES - 1) * NUM_LEAF_BLOCKS_PER_SIDE + 1;
const float BUMP_F1 = 5;
const float BUMP_F2 = 3;
const float BUMP_HEIGHT = 1.0f;
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