📄 engrecite.cpp
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// EngRecite.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "EngRecite.h"
#include "EngReciteDlg.h"
#include "SplashDlg.h"
#include "DownloadLogDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#define UNIQUE_INSTANCE_ID _T("E549E899-B129-4f5c-9BFD-906492F7643E")
/////////////////////////////////////////////////////////////////////////////
// CEngReciteApp
BEGIN_MESSAGE_MAP(CEngReciteApp, CWinApp)
//{{AFX_MSG_MAP(CEngReciteApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CEngReciteApp construction
CEngReciteApp::CEngReciteApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CEngReciteApp object
CEngReciteApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CEngReciteApp initialization
BOOL CEngReciteApp::InitInstance()
{
m_hUniqueInstance = ::CreateMutex(NULL, FALSE, UNIQUE_INSTANCE_ID);
if (m_hUniqueInstance != NULL)
if (GetLastError() == ERROR_ALREADY_EXISTS)
return FALSE;
AfxEnableControlContainer();
if (!::AfxInitRichEdit())
return FALSE;
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
/*
CSplashDlg dlgSplash;
dlgSplash.DoModal();
*/
/*
CDownloadLogDlg dlgDownload;
dlgDownload.DoModal();
*/
CEngReciteDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
int CEngReciteApp::ExitInstance()
{
if (m_hUniqueInstance != NULL)
ReleaseMutex(m_hUniqueInstance);
return CWinApp::ExitInstance();
}
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