📄 mainfrm.cpp
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// MainFrm.cpp : implementation of the CMainFrame class
//
#include "stdafx.h"
#include "Ex07b.h"
#include "ScrollView.h"
#include "Ex07bView.h"
#include "Tuxing.h"
#include "ZhifangTuxing.h"
#include "SbtTuxing.h"
#include "MainFrm.h"
#include "Splash.h"
extern CEx07bApp theApp; //跨文件使用
extern BOOL m_pmenu;
extern BOOL m_smenu;
extern BOOL m_zmenu;
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMainFrame
IMPLEMENT_DYNAMIC(CMainFrame, CMDIFrameWnd)
BEGIN_MESSAGE_MAP(CMainFrame, CMDIFrameWnd)
//{{AFX_MSG_MAP(CMainFrame)
ON_WM_CREATE()
ON_BN_CLICKED(IDC_TUXING, OnTuxing)
ON_COMMAND(ID_XIANSHI, OnXianshi)
ON_WM_TIMER()
ON_COMMAND(ID_XIANSHIZFT, OnXianshizft)
ON_COMMAND(ID_XIANSHISBT, OnXianshisbt)
ON_WM_DESTROY()
ON_WM_CLOSE()
ON_UPDATE_COMMAND_UI(ID_XIANSHI, OnUpdateXianshi)
ON_UPDATE_COMMAND_UI(ID_XIANSHISBT, OnUpdateXianshisbt)
ON_UPDATE_COMMAND_UI(ID_XIANSHIZFT, OnUpdateXianshizft)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
static UINT indicators[] =
{
ID_SEPARATOR, // status line indicator
ID_INDICATOR_CAPS,
ID_INDICATOR_NUM,
ID_INDICATOR_SCRL,
};
/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction
CMainFrame::CMainFrame()
{
// TODO: add member initialization code here
}
CMainFrame::~CMainFrame()
{
}
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
// SetTimer(1,5,NULL);//添加ID号为1 的WM_TIMER事件,响应频率不宜过大;
// splash = new CSplashDlg();
//可以添加播放WAV声音的代码;
//sndPlaySound("welcome.wav",SND_ASYNC);
//PlaySound("welcome.wav",NULL,SND_ASYNC);
// splash->Create(IDD_DIALOG3);
// splash->ShowWindow(SW_SHOW);
// splash->UpdateWindow();
m_animIcon.SetImageList(IDB_ANIM_IMGLIST,3,RGB(0,0,0));
m_timerID=this->SetTimer(2,500,NULL);
if (CMDIFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
{
TRACE0("Failed to create toolbar\n");
return -1; // fail to create
}
if (!m_wndStatusBar.Create(this) ||
!m_wndStatusBar.SetIndicators(indicators,
sizeof(indicators)/sizeof(UINT)))
{
TRACE0("Failed to create status bar\n");
return -1; // fail to create
}
// TODO: Delete these three lines if you don't want the toolbar to
// be dockable
m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
EnableDocking(CBRS_ALIGN_ANY);
DockControlBar(&m_wndToolBar);
LoadBarState("Control Bar States");
// CG: The following line was added by the Splash Screen component. CSplashWnd::ShowSplashScreen(this);
return 0;
}
BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
if( !CMDIFrameWnd::PreCreateWindow(cs) )
return FALSE;
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
cs.cx=720;
cs.cy=550;
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics
#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
CMDIFrameWnd::AssertValid();
}
void CMainFrame::Dump(CDumpContext& dc) const
{
CMDIFrameWnd::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers
void CMainFrame::CreateOrActivateFrame(CDocTemplate *pTemplate,
CRuntimeClass * pViewClass)
{
CMDIChildWnd * pMDIActive = MDIGetActive();
ASSERT(pMDIActive != NULL);
CDocument *pDoc=pMDIActive->GetActiveDocument();
ASSERT(pDoc!=NULL);
CView * pView;
POSITION pos=pDoc->GetFirstViewPosition();
while(pos!=NULL)
{
pView = pDoc->GetNextView(pos);
if(pView->IsKindOf(pViewClass))
{
pView->GetParentFrame()->ActivateFrame();
return;
}
}
CMDIChildWnd * pNewFrame = (CMDIChildWnd *) (pTemplate->CreateNewFrame(pDoc,NULL));
if(pNewFrame==NULL)
return;
ASSERT_KINDOF(CMDIChildWnd,pNewFrame);
pTemplate->InitialUpdateFrame(pNewFrame,pDoc);
MDITile(MDITILE_HORIZONTAL);
}
void CMainFrame::OnTuxing()
{
CreateOrActivateFrame(theApp.m_pTuxingDocTemplate,
RUNTIME_CLASS(Tuxing));
}
void CMainFrame::OnXianshi()
{
// TODO: Add your command handler code here
// MessageBox("alskjf");
CreateOrActivateFrame(theApp.m_pTuxingDocTemplate,
RUNTIME_CLASS(Tuxing));
}
void CMainFrame::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
if (nIDEvent==2)
{
m_animIcon.ShowNextImage();
CFrameWnd::OnTimer(nIDEvent);
}
/* if (nIDEvent==1)
{
CWnd *m_Wnd=NULL;
m_Wnd=GetDlgItem(IDC_TONGJI);
m_Wnd->EnableWindow();
}
*/
// if (nIDEvent == 1){
// if (splash->IsWindowVisible()){
//启动封面设置为当前活动窗口;
// splash->SetActiveWindow();
// splash->UpdateWindow();
//启动封面停留时间;
// Sleep(2000);
// splash->SendMessage(WM_CLOSE);
// }
// else{
//应用程序窗口设置为当前活动窗口;
// SetActiveWindow();
//清除WM_TIMER事件;
// KillTimer(1);
// }
// }
// CMDIFrameWnd::OnTimer(nIDEvent);
}
void CMainFrame::OnXianshizft()
{
// TODO: Add your command handler code here
CreateOrActivateFrame(theApp.m_zTuxingDocTemplate,
RUNTIME_CLASS(CZhifangTuxing));
}
void CMainFrame::OnXianshisbt()
{
// TODO: Add your command handler code here
CreateOrActivateFrame(theApp.m_sTuxingDocTemplate,
RUNTIME_CLASS(CSbtTuxing));
}
void CMainFrame::OnDestroy()
{
CMDIFrameWnd::OnDestroy();
// TODO: Add your message handler code here
if(m_timerID != 0)
KillTimer(m_timerID);
}
void CMainFrame::OnClose()
{
// TODO: Add your message handler code here and/or call default
//保存控件条状态
SaveBarState("Control Bar States");
//保存屏幕大小
HKEY key;
DWORD size, type, disposition;
WINDOWPLACEMENT wp;
if (RegOpenKeyEx( HKEY_CURRENT_USER,SETTING_KEY,0,
KEY_WRITE,&key)!=ERROR_SUCCESS)
{
RegCreateKeyEx( HKEY_CURRENT_USER,SETTING_KEY,0,"",
REG_OPTION_NON_VOLATILE,KEY_ALL_ACCESS,NULL,
&key,&disposition);
}
type = REG_BINARY;
size=sizeof(WINDOWPLACEMENT);
GetWindowPlacement(&wp);
RegSetValueEx( key,WINDOWPLACEMENT_KEY,0,type,(LPBYTE)&wp,size );
RegCloseKey( key );
CMDIFrameWnd::OnClose();
}
void CMainFrame::OnUpdateXianshi(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
pCmdUI->Enable(m_pmenu);
}
void CMainFrame::OnUpdateXianshisbt(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
pCmdUI->Enable(m_smenu);
}
void CMainFrame::OnUpdateXianshizft(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
pCmdUI->Enable(m_zmenu);
}
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