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📄 mainfrm.cpp

📁 用几种规则控制倒立摆的模糊运动的程序
💻 CPP
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// MainFrm.cpp : implementation of the CMainFrame class
//

#include "stdafx.h"
#include "DAOLI2.h"

#include "MainFrm.h"
#include "SETUP.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMainFrame

IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)

BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
	//{{AFX_MSG_MAP(CMainFrame)
	ON_WM_CREATE()
	ON_COMMAND(ID_SETUP, OnSetup)
	ON_WM_LBUTTONDBLCLK()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

static UINT indicators[] =
{
	ID_SEPARATOR,           // status line indicator
	ID_INDICATOR_CAPS,
	ID_INDICATOR_NUM,
	ID_INDICATOR_SCRL,
};

/* bool DeListRules[RulesCounter]={false,false,false,false,false,false};
 int poleangle=0;
 double polespeed=0;*/
 bool DeListRules[RulesCounter]={false,false,false,false,false,false};
 int poleangle=0;
 int polespeed=0;
/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction

CMainFrame::CMainFrame()
{
	// TODO: add member initialization code here
  
	
}

CMainFrame::~CMainFrame()
{
}

int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
  	 OnUpdateFrameTitle(true);
	if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
		return -1;
	
/*	if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
		| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
		!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
	{
		TRACE0("Failed to create toolbar\n");
		return -1;      // fail to create
	}
*/
	if (!m_wndStatusBar.Create(this) ||
		!m_wndStatusBar.SetIndicators(indicators,
		  sizeof(indicators)/sizeof(UINT)))
	{
		TRACE0("Failed to create status bar\n");
		return -1;      // fail to create
	}

	// TODO: Delete these three lines if you don't want the toolbar to
	//  be dockable
//	m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
//	EnableDocking(CBRS_ALIGN_ANY);
//	DockControlBar(&m_wndToolBar);

	return 0;
}

BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
     cs.style &= ~(long) FWS_ADDTOTITLE;

   
	if( !CFrameWnd::PreCreateWindow(cs) )
		return FALSE;
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs

	return TRUE;
}

/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics

#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
	CFrameWnd::AssertValid();
}

void CMainFrame::Dump(CDumpContext& dc) const
{
	CFrameWnd::Dump(dc);
}

#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers



void CMainFrame::OnSetup() 
{
	// TODO: Add your command handler code here
	SETUP dlg;
    dlg.DoModal(); 
	
}


void CMainFrame::OnUpdateFrameTitle(bool nada) 
    {
      // get app name from string table resource
      //----------------------------------------
      CString csappname;
      csappname.Format(AFX_IDS_APP_TITLE); 

      // set caption of main frame window
      //---------------------------------
	SetWindowText(csappname);
    }






void CMainFrame::OnLButtonDblClk(UINT nFlags, CPoint point) 
{
	// TODO: Add your message handler code here and/or call default
	
	CFrameWnd::OnLButtonDblClk(nFlags, point);
}

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