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ch2_40.m
y=0:pi/4:pi
yuv.c
/*
* .Y.U.V image format
* Copyright (c) 2003 Fabrice Bellard.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* Li
emoticon.properties
(Y)=thumbs_up.gif
(y)=thumbs_up.gif
(N)=thumbs_down.gif
(n)=thumbs_down.gif
(B)=beer_yum.gif
(b)=beer_yum.gif
(D)=martini_shaken.gif
(d)=martini_shaken.gif
(X)=girl_handsacrossamerica.gif
(x)=girl_han
rsdecoder.vlc
-y $XILINX/verilog/verplex/unisims
-y $XILINX/verilog/verplex/simprims
asmdxq.m
% y = asmDxq(d, x, K [, ddotx])
% ASMDXQ Assemble y = D(d)x for x in Lorentz part of K.
% [y,t] = AasmDxq(d, x, K [, ddotx]) then y[k]+t(k)*d[k] = D(dk)xk.
vecsym.m
% y = vecsym(x,K)
% VECSYM For the PSD submatrices, we let Yk = (Xk+Xk')/2
%
% ********** INTERNAL FUNCTION OF SEDUMI **********
%
%
psdjmul.m
% y = psdmul(x,y, K)
% PSDMUL for full x,y. Computes (XY+YX)/2
%
% ********** INTERNAL FUNCTION OF SEDUMI **********
%
% See also sedumi
fu
fwdpr1.c
/*
% y = fwdpr1(Lden, b)
% FWDPR1 Solves "PROD_k L(pk,betak) * y = b", where
% where L(p,beta) = eye(n) + tril(p*beta',-1).
%
% SEE ALS
qreshape.c
/*
% y = qreshape(x,flag, K)
% QRESHAPE Reshuffles entries associated with Lorentz blocks.
% If flag = 0 then y = [x1 for each block; x2 for each blo
bwblkslv.c
/*
y = bwblkslv(L,b, [y])
Given block sparse Cholesky structure L, as generated by
SPARCHOL, this solves the equation "L.L' * y(L.perm) = b",
i.e. y(L.perm) = L.L'\b. The diagonal