代码搜索结果

找到约 2,116 项符合 Y 的代码

yuv.c

/* * .Y.U.V image format * Copyright (c) 2003 Fabrice Bellard. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * Li

emoticon.properties

(Y)=thumbs_up.gif (y)=thumbs_up.gif (N)=thumbs_down.gif (n)=thumbs_down.gif (B)=beer_yum.gif (b)=beer_yum.gif (D)=martini_shaken.gif (d)=martini_shaken.gif (X)=girl_handsacrossamerica.gif (x)=girl_han

rsdecoder.vlc

-y $XILINX/verilog/verplex/unisims -y $XILINX/verilog/verplex/simprims

asmdxq.m

% y = asmDxq(d, x, K [, ddotx]) % ASMDXQ Assemble y = D(d)x for x in Lorentz part of K. % [y,t] = AasmDxq(d, x, K [, ddotx]) then y[k]+t(k)*d[k] = D(dk)xk.

vecsym.m

% y = vecsym(x,K) % VECSYM For the PSD submatrices, we let Yk = (Xk+Xk')/2 % % ********** INTERNAL FUNCTION OF SEDUMI ********** % %

psdjmul.m

% y = psdmul(x,y, K) % PSDMUL for full x,y. Computes (XY+YX)/2 % % ********** INTERNAL FUNCTION OF SEDUMI ********** % % See also sedumi fu

fwdpr1.c

/* % y = fwdpr1(Lden, b) % FWDPR1 Solves "PROD_k L(pk,betak) * y = b", where % where L(p,beta) = eye(n) + tril(p*beta',-1). % % SEE ALS

qreshape.c

/* % y = qreshape(x,flag, K) % QRESHAPE Reshuffles entries associated with Lorentz blocks. % If flag = 0 then y = [x1 for each block; x2 for each blo

bwblkslv.c

/* y = bwblkslv(L,b, [y]) Given block sparse Cholesky structure L, as generated by SPARCHOL, this solves the equation "L.L' * y(L.perm) = b", i.e. y(L.perm) = L.L'\b. The diagonal