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X 的代码
x.m
function r = x(q)
% X Extracts the x component of the vector part of a quaternion.
% Copyright
mountain.x
xof 0302txt 0064
Header {
1;
0;
1;
}
//Exported from bryce4
Frame {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000,
x.java
abstract class X {
abstract public void do_X();
}
warrior.x
xof 0303txt 0064
// Created with Milkshape 3D DirectX .X File Exporter V2.0
// Copyright (c) 2001 by Jim Adams. All Rights Reserved.
Header {
1;
0;
1;
}
template XSkinMeshHeader {
groundball.x
xof 0303txt 0032
Header {
1;
0;
1;
}
Frame Groundball {
Frame Ball01 {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
world.x
xof 0303txt 0032
Header {
1;
0;
1;
}
Mesh {
311;
-27.075409;0.000000;106.637360;,
-47.577934;99.999992;156.134827;,
-27.075409;99.999992;106.637360;,
-47.577934;0.000000;156.134827;,
-97.07
fireball.x
xof 0303txt 0032
Header {
1;
0;
1;
}
Frame Fireball {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000