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找到约 10,000 项符合 X 的代码

x.m

function r = x(q) % X Extracts the x component of the vector part of a quaternion. % Copyright

mountain.x

xof 0302txt 0064 Header { 1; 0; 1; } //Exported from bryce4 Frame { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,

x.java

abstract class X { abstract public void do_X(); }

warrior.x

xof 0303txt 0064 // Created with Milkshape 3D DirectX .X File Exporter V2.0 // Copyright (c) 2001 by Jim Adams. All Rights Reserved. Header { 1; 0; 1; } template XSkinMeshHeader {

groundball.x

xof 0303txt 0032 Header { 1; 0; 1; } Frame Groundball { Frame Ball01 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000,

world.x

xof 0303txt 0032 Header { 1; 0; 1; } Mesh { 311; -27.075409;0.000000;106.637360;, -47.577934;99.999992;156.134827;, -27.075409;99.999992;106.637360;, -47.577934;0.000000;156.134827;, -97.07

fireball.x

xof 0303txt 0032 Header { 1; 0; 1; } Frame Fireball { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000