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fireball.x
xof 0303txt 0032
Header {
1;
0;
1;
}
Frame Fireball {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000
axe.x
xof 0303txt 0064
// Created with Milkshape 3D DirectX .X File Exporter V2.0
// Copyright (c) 2001 by Jim Adams. All Rights Reserved.
Header {
1;
0;
1;
}
Frame SceneRoot {
Frame
arenacm.x
xof 0303txt 0032
Header {
1;
0;
1;
}
Mesh {
839;
-2500.000000;900.000000;-2100.000000;,
-0.000000;500.000000;-2100.000000;,
2500.000000;900.000000;-2100.000000;,
-2500.000000;400.000000;399.
ice.x
xof 0303txt 0032
Header {
1;
0;
1;
}
Frame Ice {
Frame Ball01 {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,8.000000,0.000000,0.000000,
0.00
bomb.x
xof 0303txt 0032
Header {
1;
0;
1;
}
Frame Sphere {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,
yodan.x
xof 0303txt 0064
// Created with Milkshape 3D DirectX .X File Exporter V2.0
// Copyright (c) 2001 by Jim Adams. All Rights Reserved.
Header {
1;
0;
1;
}
template XSkinMeshHeader {
arena.x
xof 0303txt 0032
Header {
1;
0;
1;
}
Mesh {
839;
-2500.000000;900.000000;-2100.000000;,
-0.000000;500.000000;-2100.000000;,
2500.000000;900.000000;-2100.000000;,
-2500.000000;400.000000;399.
sword.x
xof 0303txt 0064
// Created with Milkshape 3D DirectX .X File Exporter V2.0
// Copyright (c) 2001 by Jim Adams. All Rights Reserved.
Header {
1;
0;
1;
}
Frame SceneRoot {
Frame
explosion.x
xof 0303txt 0032
Header {
1;
0;
1;
}
Frame Sphere {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,
userlookup.x
/* Protocol definition file for an RPC based user lookup application */
/* There are 2 remote procedures -
byuid - returns a user name given the uid number
byname - returns a uid given a user name