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X 的代码
cell.x
xof 0303txt 0032
template Vector {
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
DWORD nFaceVertexIndi
seafloor.x
xof 0302txt 0064
Header {
1;
0;
1;
}
Frame x3ds_SeaFloor
{
FrameTransformMatrix
{
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.0000
arrow.x
xof 0303txt 0032
template XSkinMeshHeader {
WORD nMaxSkinWeightsPerVertex;
WORD nMaxSkinWeightsPerFace;
WORD nBones;
}
template VertexDuplicationInd
x.cs
using System;
namespace XY
{
///
/// Summary description for X.
///
public class X
{
public void doIt() {
}
}
}
square.x
struct square_in {
long arg1;
};
struct square_out {
long res1;
};
program SQUARE_PROG {
version SQUARE_VERS {
square_out SQUAREPROC(square_in) = 1;
/* procedure number = 1 */
} =