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sword.x
xof 0303txt 0064
// Created with Milkshape 3D DirectX .X File Exporter V2.0
// Copyright (c) 2001 by Jim Adams. All Rights Reserved.
Header {
1;
0;
1;
}
Frame SceneRoot {
Frame
target.x
xof 0303txt 0032
Header {
1;
0;
1;
}
Mesh {
6;
15.002001;50.001999;-14.997999;,
-14.997999;50.001999;-14.997999;,
0.002000;0.001999;0.002000;,
15.002001;50.001999;15.002001;,
-14.997999;50.
shield.x
xof 0303txt 0064
// Created with Milkshape 3D DirectX .X File Exporter V2.0
// Copyright (c) 2001 by Jim Adams. All Rights Reserved.
Header {
1;
0;
1;
}
template XSkinMeshHeader {
map.x
xof 0303txt 0032
Header {
1;
0;
1;
}
Mesh {
299;
-2499.999023;0.001000;-2499.999023;,
0.001000;0.001000;-2499.999023;,
2500.000977;0.001000;-2499.999023;,
-2499.999023;0.001000;0.001000;,
0
sword.x
xof 0303txt 0064
// Created with Milkshape 3D DirectX .X File Exporter V2.0
// Copyright (c) 2001 by Jim Adams. All Rights Reserved.
Header {
1;
0;
1;
}
template XSkinMeshHeader {
item.x
xof 0303txt 0032
Header {
1;
0;
1;
}
Mesh {
32;
-24.999001;0.001000;-24.999001;,
25.000999;0.001000;-24.999001;,
-24.999001;0.001000;25.000999;,
25.000999;0.001000;25.000999;,
-24.999001;50
armelf.x
/* Default linker script, for normal executables */
OUTPUT_FORMAT("elf32-littlearm", "elf32-bigarm",
"elf32-littlearm")
OUTPUT_ARCH(arm)
ENTRY(_start)
/* Do we need any of these for elf?
__D
tos.x
OUTPUT_FORMAT("elf32-littlearm", "elf32-bigarm",
"elf32-littlearm")
OUTPUT_ARCH(arm)
MEMORY
{
text (rx) : ORIGIN = 0, LENGTH = 64M
data (rw!x) : ORIGIN = 0x5c000000, LENGTH = 25