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找到约 10,000 项符合 X 的代码

math.x

/*filename: math.x*/ const ADD =0; const SUB =1; const MUL =2; const DIV =3; struct MATH { int op; /* 0-ADD ,1-SUB ,2-MUL,3-DIV*/ float arg1; float arg2; f

tiger.x

xof 0302txt 0064 template Header { WORD major; WORD minor; DWORD flags; } template Vector { FLOAT x; FL

seafloor.x

xof 0302txt 0064 Header { 1; 0; 1; } Frame x3ds_SeaFloor { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.0000

dolphin.x

xof 0302txt 0064 Header { 1; 0; 1; } Frame x3ds_dolph02 { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.

seafloor.x

xof 0302txt 0064 Header { 1; 0; 1; } Frame x3ds_SeaFloor { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.0000

seafloor.x

xof 0302txt 0064 Header { 1; 0; 1; } Frame x3ds_SeaFloor { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.0000

seafloor.x

xof 0302txt 0064 Header { 1; 0; 1; } Frame x3ds_SeaFloor { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.0000

ship.x

xof 0303txt 0032 template XSkinMeshHeader { WORD nMaxSkinWeightsPerVertex; WORD nMaxSkinWeightsPerFace; WORD nBones; } template VertexDuplicationInd

sdl.x

SDL_Init SDL_InitSubSystem SDL_QuitSubSystem SDL_WasInit SDL_Quit SDL_GetAppState SDL_AudioInit SDL_AudioQuit SDL_AudioDriverName SDL_OpenAudio SDL_GetAudioStatus SDL_PauseAudio

sdl.x

_SDL_Init _SDL_InitSubSystem _SDL_QuitSubSystem _SDL_WasInit _SDL_Quit _SDL_GetAppState _SDL_AudioInit _SDL_AudioQuit _SDL_AudioDriverName _SDL_OpenAudio _SDL_GetAudioStatus _SD