代码搜索结果
找到约 10,000 项符合
X 的代码
math.x
/*filename: math.x*/
const ADD =0;
const SUB =1;
const MUL =2;
const DIV =3;
struct MATH
{
int op; /* 0-ADD ,1-SUB ,2-MUL,3-DIV*/
float arg1;
float arg2;
f
tiger.x
xof 0302txt 0064
template Header {
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
FLOAT x;
FL
seafloor.x
xof 0302txt 0064
Header {
1;
0;
1;
}
Frame x3ds_SeaFloor
{
FrameTransformMatrix
{
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.0000
dolphin.x
xof 0302txt 0064
Header {
1;
0;
1;
}
Frame x3ds_dolph02
{
FrameTransformMatrix
{
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.
seafloor.x
xof 0302txt 0064
Header {
1;
0;
1;
}
Frame x3ds_SeaFloor
{
FrameTransformMatrix
{
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.0000
seafloor.x
xof 0302txt 0064
Header {
1;
0;
1;
}
Frame x3ds_SeaFloor
{
FrameTransformMatrix
{
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.0000
seafloor.x
xof 0302txt 0064
Header {
1;
0;
1;
}
Frame x3ds_SeaFloor
{
FrameTransformMatrix
{
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.0000
ship.x
xof 0303txt 0032
template XSkinMeshHeader {
WORD nMaxSkinWeightsPerVertex;
WORD nMaxSkinWeightsPerFace;
WORD nBones;
}
template VertexDuplicationInd
sdl.x
SDL_Init
SDL_InitSubSystem
SDL_QuitSubSystem
SDL_WasInit
SDL_Quit
SDL_GetAppState
SDL_AudioInit
SDL_AudioQuit
SDL_AudioDriverName
SDL_OpenAudio
SDL_GetAudioStatus
SDL_PauseAudio
sdl.x
_SDL_Init
_SDL_InitSubSystem
_SDL_QuitSubSystem
_SDL_WasInit
_SDL_Quit
_SDL_GetAppState
_SDL_AudioInit
_SDL_AudioQuit
_SDL_AudioDriverName
_SDL_OpenAudio
_SDL_GetAudioStatus
_SD