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q3_ui.q3asm

-o "\quake3\baseq3\vm\ui" ui_main ..\..\ui\ui_syscalls ui_gameinfo ui_atoms ui_cinematics ui_connect ui_controls2 ui_demo2 ui_mfield ui_credits ui_menu ui_ingame ui_confirm ui_setup ui_

q1q2.f90

#include #include #define PCWDETRAIN subroutine q1q2_pjr(lchnk , & dqdt ,dsdt ,q ,qs ,qu , & su ,du ,qhat

q.html

q - HTML元素参考-HTML Elements Reference-网页教程与代码的中文站点-布啦布啦-blabla.cn

q.m

% File: q.m % Software given here is to accompany the textbook: W.H. Tranter, % K.S. Shanmugan, T.S. Rappaport, and K.S. Kosbar, Principles of % Communication Systems Simulation with Wireless App

q.m

function [y]=Qfunct(x) %函数文件Qfunct.m用于求出理论误码率 y=(1/2)*erfc(x/sqrt(2));

q.m

function [y]=Qfunct(x) %函数文件Qfunct.m用于求出理论误码率 y=(1/2)*erfc(x/sqrt(2));

q.m

%file q.m function out=q(x) out=0.5*erfc(x/sqrt(2)); out=0.5*erfc(x/sqrt(2));