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q3_ui.q3asm
-o "\quake3\baseq3\vm\ui"
ui_main
..\..\ui\ui_syscalls
ui_gameinfo
ui_atoms
ui_cinematics
ui_connect
ui_controls2
ui_demo2
ui_mfield
ui_credits
ui_menu
ui_ingame
ui_confirm
ui_setup
ui_
q1q2.f90
#include
#include
#define PCWDETRAIN
subroutine q1q2_pjr(lchnk , &
dqdt ,dsdt ,q ,qs ,qu , &
su ,du ,qhat
q.html
q - HTML元素参考-HTML Elements Reference-网页教程与代码的中文站点-布啦布啦-blabla.cn
q.m
% File: q.m
% Software given here is to accompany the textbook: W.H. Tranter,
% K.S. Shanmugan, T.S. Rappaport, and K.S. Kosbar, Principles of
% Communication Systems Simulation with Wireless App
q.m
function [y]=Qfunct(x)
%函数文件Qfunct.m用于求出理论误码率
y=(1/2)*erfc(x/sqrt(2));
q.m
function [y]=Qfunct(x)
%函数文件Qfunct.m用于求出理论误码率
y=(1/2)*erfc(x/sqrt(2));
q.m
%file q.m
function out=q(x)
out=0.5*erfc(x/sqrt(2));
out=0.5*erfc(x/sqrt(2));