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resource.h
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by Snd.rc
//
#define IDD_SND_DIALOG 102
#define IDR_MAINFRAME 128
#define I
tapiline.h
// TapiLine.h
#ifndef __MSM_TAPILINE__
#define __MSM_TAPILINE__
// In VC5+ do this.. ok
// To build a TAPI 1.4 application put a define as below in your source
// file before you include TAP
stdafx.h
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__5
istack.h
// istack.h: interface for the istack class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_ISTACK_H__2B267ABB_5323_47B9_BB4D_3B785BDF0390__INCLUDED_)
gram.h
typedef struct token{
char name[30];
int code;
int value;
}token;
typedef struct V{ //终结符、非终结符
char name[10]; // 非终结符用大写字母表示,终结符用小写字母表示
int code; // 非终结符编码>=100,0
input.h
#if !defined(AFX_INPUT_H__ABEB2892_99F1_48E6_9200_D1277E7D8095__INCLUDED_)
#define AFX_INPUT_H__ABEB2892_99F1_48E6_9200_D1277E7D8095__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VE
em.h
// em.h: interface for the em class.
//
//////////////////////////////////////////////////////////////////////
#include "input.h"
#if !defined(AFX_EM_H__53D3FC94_C452_4EA4_B5CD_622B77E4A3BF__INCLU
cp.h
// cp.h : main header file for the CP application
//
#if !defined(AFX_CP_H__EB2AD812_44C2_4060_BAE0_6012A6176C76__INCLUDED_)
#define AFX_CP_H__EB2AD812_44C2_4060_BAE0_6012A6176C76__INCLUDED_
#
resource.h
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by cp.rc
//
#define IDD_ABOUTBOX 100
#define IDR_MAINFRAME 128
#define ID
childview.h
// ChildView.h : interface of the CChildView class
//
/////////////////////////////////////////////////////////////////////////////
#include "em.h"
#include "input.h"
#if !defined(AFX_CHILDVIEW_H