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initkeypad.c
#ifdef lint
static char *sccsid = "@(#)initkeypad.c 4.1 (ULTRIX) 7/2/90";
#endif lint
#include "curses.ext"
#ifdef KEYPAD
static struct map *_addone();
/*
* Make up the needed array of map struct
shadow.cpp
#include "..\..\lib\Fly3D.h"
#include "gamelib.h"
void shadow::reposition(bsp_object *obj)
{
curobj=obj;
flyengine->excludecollision=obj;
hit=flyengine->collision_bsp(flyengine->bsp,obj->po
io输入.hex
:09000F007590FFA2B0929080FAF6
:03000000020003F8
:0C000300787FE4F6D8FD75810702000F3D
:00000001FF
pcplay.inc
//========================================================================================
// Progarm: The head file for pcplay.asm
// Arranged by: Andy Hsu
// Last modified date:
// 2000/06/23
kw4.ecs
255
49249249D7524925484D2A49876B84D0F99FFA5A9486DDF37EA8A0D0A074A7FD
-3
80EB7825D5BBE399B5921AD2B329BCD8203CBA738CFC6D751B32552075311F8
424924927F296DB6E66F260
11A7B961373DCB08E56DD0D3E175730DEED
reg.asp
杰拍网欢迎您的加入
fft2_example(2).m
%fft2_example.m
%分析图像的频谱
img = imread('coins.png'); %读图像文件
f_img = fft2(double(img)); %2维fft变换
f_img = fftshift(f_img);
fft2_example.m
%fft2_example.m
%分析图像的频谱
img = imread('coins.png'); %读图像文件
f_img = fft2(double(img)); %2维fft变换
f_img = fftshift(f_img);
fft2_example.m
%fft2_example.m
%分析图像的频谱
img = imread('coins.png'); %读图像文件
f_img = fft2(double(img)); %2维fft变换
f_img = fftshift(f_img);
fft2_example(1).m
%fft2_example.m
%分析图像的频谱
img = imread('coins.png'); %读图像文件
f_img = fft2(double(img)); %2维fft变换
f_img = fftshift(f_img);