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e1

.nr PS 9 .nr VS 11 .if t .2C .SH Introduction .PP .ul Ed is a ``text editor'', that is, an interactive program for creating and modifying ``text'', using directions provided by a user at a terminal. T

e7

.sp 2 .SH Summary of Commands and Lin<mark>e</mark> Numb<mark>e</mark>rs .PP Th<mark>e</mark> g<mark>e</mark>n<mark>e</mark>ral form of .ul <mark>e</mark>d commands is th<mark>e</mark> command nam<mark>e</mark>, p<mark>e</mark>rhaps pr<mark>e</mark>c<mark>e</mark>d<mark>e</mark>d by on<mark>e</mark> or two lin<mark>e</mark> numb<mark>e</mark>rs, and, in th<mark>e</mark> cas<mark>e</mark> of .UL <m ...

e0

.RP .TL A Tutorial Introduction to the \s-2UNIX\s+2 Text Editor .AU Brian W. Kernighan .AI .MH .AB .PP Almost all text input on the .UX operating system is done with the text-editor .IT ed . This memo

e5

.SH Change and Insert \- ``c'' and ``i'' .PP This section discusses the .ul change command .P1 c .P2 which is used to change or replace a group of one or more lines, and the .ul insert command .P1 i .

e.mac

.ds . \&\s+2.\s0\& .de UC \&\\$3\s-1\\$1\s0\\$2 .. .de UL .if t \&\\$3\f3\\$1\f1\\$2 .if n \&\\$3\f2\\$1\f1\\$2 .. .de IT \&\\$3\f2\\$1\fP\\$2 .. .de UI \f3\\$1\fI\\$2\fR\\$3 .. .de P1 .if n .ls 1 .nf

e.y

%{# #includ<mark>e</mark> "<mark>e</mark>.h" # int fromflg; %} %t<mark>e</mark>rm CONTIG QT<mark>E</mark>XT SPAC<mark>E</mark> THIN TAB %t<mark>e</mark>rm MATRIX LCOL CCOL RCOL COL %t<mark>e</mark>rm MARK LIN<mark>E</mark>UP %t<mark>e</mark>rm SUM INT PROD UNION INT<mark>E</mark>R %t<mark>e</mark>rm LPIL<mark>E</mark> PIL<mark>E</mark> CPIL<mark>E</mark> RPIL<mark>E</mark> ABOV<mark>E</mark> %t<ma ...

e.h

#includ<mark>e</mark> #d<mark>e</mark>fin<mark>e</mark> FATAL 1 #d<mark>e</mark>fin<mark>e</mark> ROM '1' #d<mark>e</mark>fin<mark>e</mark> ITAL '2' #d<mark>e</mark>fin<mark>e</mark> BLD '3' #d<mark>e</mark>fin<mark>e</mark> V<mark>E</mark>RT(n) ((((n)+1)/3)*3) #d<mark>e</mark>fin<mark>e</mark> <mark>E</mark>FFPS(p) ((p) >= 6 ? (p) : 6) <mark>e</mark>xt<mark>e</mark>rn int dbg; <mark>e</mark>x ...

e.y

%{# #includ<mark>e</mark> "<mark>e</mark>.h" # int fromflg; %} %t<mark>e</mark>rm CONTIG QT<mark>E</mark>XT SPAC<mark>E</mark> THIN TAB %t<mark>e</mark>rm MATRIX LCOL CCOL RCOL COL %t<mark>e</mark>rm MARK LIN<mark>E</mark>UP %t<mark>e</mark>rm SUM INT PROD UNION INT<mark>E</mark>R %t<mark>e</mark>rm LPIL<mark>E</mark> PIL<mark>E</mark> CPIL<mark>E</mark> RPIL<mark>E</mark> ABOV<mark>E</mark> %t<ma ...

e.h

#includ<mark>e</mark> #d<mark>e</mark>fin<mark>e</mark> FATAL 1 #d<mark>e</mark>fin<mark>e</mark> ROM '1' #d<mark>e</mark>fin<mark>e</mark> ITAL '1' #d<mark>e</mark>fin<mark>e</mark> BLD '1' #d<mark>e</mark>fin<mark>e</mark> V<mark>E</mark>RT(n) (20 * (n)) #d<mark>e</mark>fin<mark>e</mark> <mark>E</mark>FFPS(p) ((p) >= 6 ? (p) : 6) <mark>e</mark>xt<mark>e</mark>rn int dbg; <mark>e</mark>xt<mar ...

e4

.H1 <mark>E</mark>x<mark>e</mark>rcis<mark>e</mark> 5: .H2 .PG <mark>E</mark>xp<mark>e</mark>rim<mark>e</mark>nt with th<mark>e</mark> substitut<mark>e</mark> command. S<mark>e</mark><mark>e</mark> what happ<mark>e</mark>ns if you substitut<mark>e</mark> for som<mark>e</mark> word on a lin<mark>e</mark> with s<mark>e</mark>v<mark>e</mark>ral occurr<mark>e</mark>nc<mark>e</mark>s of that word. For ...