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www.eeworm.com/read/172873/9683811
lst 4x4key.lst
C51 COMPILER V6.12 4X4KEY 03/27/2006 23:21:37 PAGE 1
C51 COMPILER V6.12, COMPILATION OF MODULE 4X4KEY
OBJECT MODULE PLACED IN
www.eeworm.com/read/268118/11152579
dfm unit4.dfm
object AdapterPageProducerPage4: TAdapterPageProducerPage4
OldCreateOrder = False
PageProducer = AdapterPageProducer
Left = 219
Top = 276
Height = 150
Width = 215
object AdapterPa
www.eeworm.com/read/268118/11152584
pas unit4.pas
unit Unit4;
interface
uses
Windows, Messages, SysUtils, Classes, HTTPApp, WebModu, HTTPProd,
WebForm, WebComp, MidItems, CompProd, PagItems, SiteProd;
type
TAdapterPageProducerPage
www.eeworm.com/read/412483/11198298
h icematrix4x4.h
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
www.eeworm.com/read/412483/11198495
cpp icematrix4x4.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
www.eeworm.com/read/201496/15406141
inc kb4x4_1.inc
;---------------------------------------------------------------;
; ;
;#INCLUDE ;
; ;
;; externally defined pins (in main program) ;
; ;
;PORT4X4 EQU PORTD
www.eeworm.com/read/201496/15406152
asm ex0501.asm
;
; EX0501.ASM
;
LIST P=16F877, R=DEC
#INCLUDE
CBLOCK 0X20
ENDC
;
; define RAM
;
CBLOCK
KYBUF,R0
ENDC
;
ORG 0
NOP ;
BANKSEL TRISB
MOVLW 0
MOVWF TRISB
www.eeworm.com/read/201496/15406165
inc kb4x4.inc
;---------------------------------------------------------------;
; ;
;#INCLUDE ;
; ;
;; externally defined pins (in main program) ;
; ;
;PORT4X4 EQU PORTD
www.eeworm.com/read/108594/15583255
h ddutil.h
/*==========================================================================
*
* Copyright (C) 1998 Microsoft Corporation. All Rights Reserved.
*
* File: ddutil.cpp
* Content: Ro
www.eeworm.com/read/284617/8913309
cg transform_obs.cg
void main(float2 tri_coord : TEXCOORD0,
uniform samplerRECT tri_rect : TEXUNIT0,
uniform float4x4 mat,
out float result : COLOR
)
{
float4 v = float4(f3texRECT(tri_rect, tri_coo