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3_3.c
/* ======================================== */
/* 程式实例: 3_3.c */
/* 链结串列的走访 */
/* ======================================== */
#include
deg2.nfg
NFG 1 R "Degenerate 3x3 game 2" { "1" "2" }
{ { "1" "2" "3"}
{ "1" "2" "3"}
}
1 2 2 1 3 3
3 2 2 2 1 2
2 2 2 3 2 1
deg1.nfg
NFG 1 R "Degenerate 3x3 game 1" { "1" "2" }
{ { "1" "2" "3"}
{ "1" "2" "3"}
}
1 1 2 3 3 2
3 2 2 2 1 2
2 3 2 1 2 2
reflectivebumpmapping.psh
ps.1.1
;Some ambient light
def c0, 0.1, 0.1, 0.1, 1.0
;This is the normal map
tex t0
;Do the transformation and reflection
texm3x3pad t1, t0_bx2
texm3x3pad t2, t0_bx2
texm3x3vspe
hkhensel.hex
:10000<mark>3</mark>0000000000000000000000000000050F1ABF
:10001<mark>3</mark>0027<mark>3</mark>2<mark>3</mark>C<mark>3</mark>F<mark>3</mark>F<mark>3</mark>F<mark>3</mark>F<mark>3</mark>F<mark>3</mark>F<mark>3</mark>F<mark>3</mark>F<mark>3</mark>F<mark>3</mark>F<mark>3</mark>F<mark>3</mark>F<mark>3</mark>F15
:10002<mark>3</mark>00<mark>3</mark>F<mark>3</mark>D<mark>3</mark>5291D110700071<mark>3</ma ...
game_mesh.h
#ifndef GAMEENGINE_MESH_INCLUDE
#define GAMEENGINE_MESH_INCLUDE
#define MESH_D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_TEX1)
class CMesh
{
public:
D3DXVECTOR3 m_vMin;//从MESH导出时
parse.y
/*
** 2001 September 15
**
** The author disclaims copyright to this source code. In place of
** a legal notice, here is a blessing:
**
** May you do good and not evil.
** May you find forgiven
parse.y
/*
** 2001 September 15
**
** The author disclaims copyright to this source code. In place of
** a legal notice, here is a blessing:
**
** May you do good and not evil.
** May you find forgiven