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找到约 10,000 项符合 3 的代码

3_3.c

/* ======================================== */ /* 程式实例: 3_3.c */ /* 链结串列的走访 */ /* ======================================== */ #include

deg2.nfg

NFG 1 R "Degenerate 3x3 game 2" { "1" "2" } { { "1" "2" "3"} { "1" "2" "3"} } 1 2 2 1 3 3 3 2 2 2 1 2 2 2 2 3 2 1

deg1.nfg

NFG 1 R "Degenerate 3x3 game 1" { "1" "2" } { { "1" "2" "3"} { "1" "2" "3"} } 1 1 2 3 3 2 3 2 2 2 1 2 2 3 2 1 2 2

reflectivebumpmapping.psh

ps.1.1 ;Some ambient light def c0, 0.1, 0.1, 0.1, 1.0 ;This is the normal map tex t0 ;Do the transformation and reflection texm3x3pad t1, t0_bx2 texm3x3pad t2, t0_bx2 texm3x3vspe

hkhensel.hex

:10000<mark>3</mark>0000000000000000000000000000050F1ABF :10001<mark>3</mark>0027<mark>3</mark>2<mark>3</mark>C<mark>3</mark>F<mark>3</mark>F<mark>3</mark>F<mark>3</mark>F<mark>3</mark>F<mark>3</mark>F<mark>3</mark>F<mark>3</mark>F<mark>3</mark>F<mark>3</mark>F<mark>3</mark>F<mark>3</mark>F<mark>3</mark>F15 :10002<mark>3</mark>00<mark>3</mark>F<mark>3</mark>D<mark>3</mark>5291D110700071<mark>3</ma ...

game_mesh.h

#ifndef GAMEENGINE_MESH_INCLUDE #define GAMEENGINE_MESH_INCLUDE #define MESH_D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_TEX1) class CMesh { public: D3DXVECTOR3 m_vMin;//从MESH导出时

parse.y

/* ** 2001 September 15 ** ** The author disclaims copyright to this source code. In place of ** a legal notice, here is a blessing: ** ** May you do good and not evil. ** May you find forgiven

parse.y

/* ** 2001 September 15 ** ** The author disclaims copyright to this source code. In place of ** a legal notice, here is a blessing: ** ** May you do good and not evil. ** May you find forgiven