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例3-1-3 反序.c

/* Note:Your choice is C IDE */ #include main() { FILE *fp1,*fp2; /* 定义两个FILE结构指针 */ char buffer[2000]; /* 定义存放读出字符的缓冲区 */ int ch,i; if((fp1=fopen("file1.c",

ex2-3a-result.n3

@prefix rdf: . @prefix rs: . []

ex2-3a-result.n3

@prefix rdf: . @prefix rs: . []

例3-1-3 反序.c

/* Note:Your choice is C IDE */ #include main() { FILE *fp1,*fp2; /* 定义两个FILE结构指针 */ char buffer[2000]; /* 定义存放读出字符的缓冲区 */ int ch,i; if((fp1=fopen("file1.c",

intel-p3c3.cpp

//********************************************************************** // // Filename: intel-c3.cpp //

t3x3blur.h

#ifndef _T3X3BLUR_H_ #define _T3X3BLUR_H_ #include "interfaces.h" #include "ffImgfmt.h" struct Tlibmplayer; struct SwsContext; class T3x3blurSWS { private: Tlibmplayer *libmplayer; Sws

t3x3blur.cpp

/* * Copyright (c) 2002-2006 Milan Cutka * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the

m3ggraphics3d.c

/******************************************************************************* * Modification Notice: * -------------------------- * This software is modified by MediaTek Inc. and the infor