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例3-1-3 反序.c
/* Note:Your choice is C IDE */
#include
main()
{
FILE *fp1,*fp2; /* 定义两个FILE结构指针 */
char buffer[2000]; /* 定义存放读出字符的缓冲区 */
int ch,i;
if((fp1=fopen("file1.c",
ex2-3a-result.n3
@prefix rdf: .
@prefix rs: .
[]
ex2-3a-result.n3
@prefix rdf: .
@prefix rs: .
[]
例3-1-3 反序.c
/* Note:Your choice is C IDE */
#include
main()
{
FILE *fp1,*fp2; /* 定义两个FILE结构指针 */
char buffer[2000]; /* 定义存放读出字符的缓冲区 */
int ch,i;
if((fp1=fopen("file1.c",
intel-p3c3.cpp
//**********************************************************************
//
// Filename: intel-c3.cpp
//
t3x3blur.h
#ifndef _T3X3BLUR_H_
#define _T3X3BLUR_H_
#include "interfaces.h"
#include "ffImgfmt.h"
struct Tlibmplayer;
struct SwsContext;
class T3x3blurSWS
{
private:
Tlibmplayer *libmplayer;
Sws
t3x3blur.cpp
/*
* Copyright (c) 2002-2006 Milan Cutka
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the
m3ggraphics3d.c
/*******************************************************************************
* Modification Notice:
* --------------------------
* This software is modified by MediaTek Inc. and the infor