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city1toforest1.ksr
static int certificate=0;
PlayWave("moveatonce");
LockKeyMouse();
PlayMidi("undiscovered");
FadeIn(0);
ChangeMap("forest1");
ReadAScriptFile("forest1_npc");
if(find_squirrel==0)
ReadAScript
toolroom1_box1.ksr
static int crystal=0;
if(crystal==2)
PlayerTalk("其他宝箱都是琐着的","想打开的话只能用撬的了。。","" );
EOF
end if
if(crystal
d1r1.cfg
-$A+
-$B-
-$C+
-$D+
-$E-
-$F-
-$G+
-$H+
-$I+
-$J+
-$K-
-$L+
-$M-
-$N+
-$O+
-$P+
-$Q-
-$R-
-$S-
-$T-
-$U-
-$V+
-$W-
-$X+
-$YD
-$Z1
-cg
-AWinTypes=Windows;WinProcs=Windows;Dbi
d1r1.dof
[Compiler]
A=<mark>1</mark>
B=0
C=<mark>1</mark>
D=<mark>1</mark>
E=0
F=0
G=<mark>1</mark>
H=<mark>1</mark>
I=<mark>1</mark>
J=<mark>1</mark>
K=0
L=<mark>1</mark>
M=0
N=<mark>1</mark>
O=<mark>1</mark>
P=<mark>1</mark>
Q=0
R=0
S=0
T=0
U=0
V=<mark>1</mark>
W=0
X=<mark>1</mark>
Y=<mark>1</mark>
Z=<mark>1</mark>
ShowHints=<mark>1</mark>
ShowWarnings=<mark>1</mark>
UnitAliases=WinTypes=Windows; ...
d1r1.dpr
program d1r1;
uses
Forms,
Unit1 in 'Unit1.pas' {Form1},
Unit2 in 'Unit2.pas';
{$R *.RES}
begin
Application.Initialize;
Application.CreateForm(TForm1, Form1);
Application.Run
adc_uart1.mp1
FFMC-16 Family Softune Linker Control List 2003-09-02 13:01:11 Page: 1
Option File(s)
C:\Softune\sample16\90425\Adc_Uart1\OPT\Adc_Uart1.