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1_1.lua
award = macro_GetSelectAward()
if(award == 1) then
macro_AddItem(10003,1,0)
end
if(award == 2) then
macro_AddItem(8003,2,0)
end
if(award == 3) then
macro_AddMoney(66)
end
if(award == 4) then
1_1.txt
task_talk_begin =" #0年轻的冒险者,欢迎光临魔幻大陆!\n 在战斗前,你应该先熟悉一在你身边的形形色色的NPC,他们会为你闯荡这个世界提供非常大的帮助。年轻的"
task_talk_ing =" #0拿着我的推荐信去找你的技能导师吧,他就在村子右下角的学院区域的#0(352,<mark>1</mark><mark>1</mark>8)处。"
task_talk_end =" ...
1_1.lua
macro_SetTaskMaxStep(2)
macro_SetTaskType(16)
macro_SetOverNpc(3003)
macro_SetTaskKillParam(5001,2,0)
macro_SetTaskDropRate(1)
macro_SetMaxAward(4)
macro_SetTaskStep(1)
1_1.lua
task_id = GetLuaDwordValue(0)
check_id = macro_GetCurrentViewTaskId()
tarnpcid=3003
taskneirong="#0 说到我们隐云村,特产所谓是数不胜数。最特别的就是我们隐云村的米酒了,每个来到我们村庄的外籍客人,都会有享受美酒的机会,你就拿着我的书信给"..macro_GetTypeNpcName
1-1.lst
C51 COMPILER V7.09 1_1 08/25/2005 13:17:49 PAGE 1
C51 COMPILER V7.09, COMPILATION OF MODULE 1_1
OBJECT MODULE PLACED IN 1-1
1-1.plg
礦ision2 Build Log
Project:
D:\已完成\单片机语言C51程序设计\代码\代码\01\1-1.uv2
Project File Date: 08/25/2005
Output:
1-1.lnp
"STARTUP.obj",
"1-1.obj"
TO "1-1"
1-1.opt
### uVision2 Project, (C) Keil Software
### Do not modify !
cExt (*.c)
aExt (*.s*; *.src; *.a*)
oExt (*.obj)
lExt (*.lib)
tExt (*.txt; *.h; *.inc)
pExt (*.plm)
CppX (*.cpp)
DaveTm {
1-1.c
#pragma
#include
#include
void main (void)
{
SCON = 0x50;
TMOD |= 0x20;
TH1 = 0xf3;
TR1 = 1;
TI = 1;
printf ("Hellow C51\n ");
while (1)
{
}
}