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1_1.lua

award = macro_GetSelectAward() if(award == 1) then macro_AddItem(10003,1,0) end if(award == 2) then macro_AddItem(8003,2,0) end if(award == 3) then macro_AddMoney(66) end if(award == 4) then

1_1.txt

task_talk_begin =" #0年轻的冒险者,欢迎光临魔幻大陆!\n 在战斗前,你应该先熟悉一在你身边的形形色色的NPC,他们会为你闯荡这个世界提供非常大的帮助。年轻的" task_talk_ing =" #0拿着我的推荐信去找你的技能导师吧,他就在村子右下角的学院区域的#0(352,<mark>1</mark><mark>1</mark>8)处。" task_talk_end =" ...

1_1.lua

macro_SetTaskMaxStep(2) macro_SetTaskType(16) macro_SetOverNpc(3003) macro_SetTaskKillParam(5001,2,0) macro_SetTaskDropRate(1) macro_SetMaxAward(4) macro_SetTaskStep(1)

1_1.lua

task_id = GetLuaDwordValue(0) check_id = macro_GetCurrentViewTaskId() tarnpcid=3003 taskneirong="#0 说到我们隐云村,特产所谓是数不胜数。最特别的就是我们隐云村的米酒了,每个来到我们村庄的外籍客人,都会有享受美酒的机会,你就拿着我的书信给"..macro_GetTypeNpcName

1-1.lst

C51 COMPILER V7.09 1_1 08/25/2005 13:17:49 PAGE 1 C51 COMPILER V7.09, COMPILATION OF MODULE 1_1 OBJECT MODULE PLACED IN 1-1

1-1.plg

礦ision2 Build Log Project: D:\已完成\单片机语言C51程序设计\代码\代码\01\1-1.uv2 Project File Date: 08/25/2005 Output:

1-1.lnp

"STARTUP.obj", "1-1.obj" TO "1-1"

1-1.opt

### uVision2 Project, (C) Keil Software ### Do not modify ! cExt (*.c) aExt (*.s*; *.src; *.a*) oExt (*.obj) lExt (*.lib) tExt (*.txt; *.h; *.inc) pExt (*.plm) CppX (*.cpp) DaveTm {

1-1.c

#pragma #include #include void main (void) { SCON = 0x50; TMOD |= 0x20; TH1 = 0xf3; TR1 = 1; TI = 1; printf ("Hellow C51\n "); while (1) { } }