This document specifies a collection of compiler directives, library routines, and
environment variables that can be used to specify shared-memory pa...
A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At th...
This book was conceived in such a special way. From our experience, and despite the
increasing interest that we perceived amongst the research communi...
This preface is somewhat different from prefaces found in similar books because it does not
focus so much on the content of the book.We have instead c...