The basic of mathematics in computer games and graphics. Averything you need to make you virtual wor
The basic of mathematics in computer games and graphics. Averything you need to make you virtual world faster....
The basic of mathematics in computer games and graphics. Averything you need to make you virtual world faster....
The book describes so called shader technology in computer graphics pipeline. vertex, pixel shaders, registers, effects and aspects of shaders....
Computer Algeral For Fingerprint Matching...
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iAD - From CAD to iAD ( Internet Aided Design)...