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  • Inside the C++ Object Model Inside the C++ Object Model focuses on the underlying mechanisms that s

    Inside the C++ Object Model Inside the C++ Object Model focuses on the underlying mechanisms that support object-oriented programming within C++: constructor semantics, temporary generation, support for encapsulation, inheritance, and "the virtuals"-virtual functions and virtual inheritance. This book shows how your understanding the underlying implementation models can help you code more efficiently and with greater confidence. Lippman dispells the misinformation and myths about the overhead and complexity associated with C++, while pointing out areas in which costs and trade offs, sometimes hidden, do exist. He then explains how the various implementation models arose, points out areas in which they are likely to evolve, and why they are what they are. He covers the semantic implications of the C++ object model and how that model affects your programs.

    标签: Inside Object the Model

    上传时间: 2013-12-24

    上传用户:zhouli

  • a simple PC Dos program for getting DEX data out of the Vending Machine s DEX port. compile under Bo

    a simple PC Dos program for getting DEX data out of the Vending Machine s DEX port. compile under Borland C++ 3.1

    标签: DEX Machine program Vending

    上传时间: 2016-12-04

    上传用户:独孤求源

  • 用C语言编的一个小解释器

    用C语言编的一个小解释器,可以执行C程序的!算是可以执行C程序的C程序吧! 选自最新C语言精华(第三版)Herbert Schildt著 A small interpreter arranges which with the C language, may carry out the C procedure! Is may carry out C the procedure C procedure! (Master) writes oh!

    标签: C语言

    上传时间: 2013-12-20

    上传用户:kelimu

  • Game programmers, check out the only book on data structures written especially for you! Described i

    Game programmers, check out the only book on data structures written especially for you! Described in layman s terms, this book will explain all of the essential data structures that are used in video game programming. It will also go over some of the more advanced and specialized data structures, too. Data Structures for Game Programmers is written in C++, and any special skills required to understand the book will be explained within it. The CD will include source code of the book, compiled demo s of the source, graphical demo code, plus tools such as Visual C++ 5, SDL, STLPort, Paint Shop Pro, and an SDL Primer by Ernest Pazera.

    标签: programmers especially structures Described

    上传时间: 2013-12-25

    上传用户:lixinxiang

  • 程序:防止输入抖动程序。 作者:赵相如 语言:C 日期:2009-04-03 联系:zhao-xiangru@163.com 备注:注意:对单片机的输入点都要求有防止抖动程序。 -----

    程序:防止输入抖动程序。 作者:赵相如 语言:C 日期:2009-04-03 联系:zhao-xiangru@163.com 备注:注意:对单片机的输入点都要求有防止抖动程序。 ------------------------------------------------- 程序介绍: K1、K2为按钮,OUT为输出灯。 按下k1,经过延时子程序,判断是否抖动, 灯OUT点亮。 按下K2,经过延时子程序,判断是否抖动, 灯OUT熄灭。

    标签: zhao-xiangru 2009 程序 163

    上传时间: 2013-12-14

    上传用户:yuchunhai1990

  • If you are a C++ programmer who desires a fuller understanding of what is going on "under the hood,"

    If you are a C++ programmer who desires a fuller understanding of what is going on "under the hood," then Inside the C++ Object Model is for you! Inside the C++ Object Model focuses on the underlying mechanisms that support object-oriented programming within C++: constructor semantics, temporary generation, support for encapsulation, inheritance, and "the virtuals"-virtual functions and virtual inheritance. This book shows how your understanding the underlying implementation models can help you code more efficiently and with greater confidence. Lippman dispells the misinformation and myths about the overhead and complexity associated with C++, while pointing out areas in which costs and trade offs, sometimes hidden, do exist. He then explains how the various implementation models arose, points out areas in which they are likely to evolve, and why they are what they are. He covers the semantic implications of the C++ object model and how that model affects your programs.

    标签: understanding programmer desires fuller

    上传时间: 2017-09-25

    上传用户:gtzj

  • c++从入门到精通.pdf电子书 第二版

    我们编写的程序由两个主要方面组成 1 算法的集合就是将指令组织成程序来解决某个特定的问题 2 数据的集合算法在这些数据上操作以提供问题的解决方案 纵观短暂的计算机发展史这两个主要方面算法和数据一直保持不变发展演化的 是它们之间的关系就是所谓的程序设计方法programming paradigm 在过程化程序设计方法procedural programming 中一个问题可直接由一组算法来建 立模型例如公共图书馆的资料借阅/登记check out/check in 系统是由一系列过程表现 出来的其中两个主要的过程是资料的借阅和登记这些数据被独立存储起来我们既可以 在某个全局位置上访问这些数据或者把数据传递给过程以便它能够访问这些数据Fortran C 和 Pascal 是三种著名的过程语言C++也支持过程化程序设计单独的过程如check_in() check_out() over_due() fine()等等都被称为函数第三篇将集中讨论C++对过程化程序 设计方法的支持尤其将重点讨论函数函数模板和通用算法 在20 世纪70 年代程序设计的焦点从过程化程序设计方法转移到了抽象数据类型 abstract data type 简写为ADT 的程序设计上现在通常称之为基于对象(object based 的程序设计在基于对象的程序设计方法中我们通过一组数据抽象来建立问题的模型在 C++中我们把这些抽象称为类class 例如在这种方法下图书馆资料借阅登记系统就 由类的对象实例比如书借阅者还书时间罚款等之间的相互作用表现出来以此表 示出图书馆的抽象概念与每个类相关的算法被称为该类的公有接口public interface 数 据以私有形式被存储在每个对象中对数据的访问应与一般的程序代码隔离开来CLU Ada 和Modula-2 是三种支持抽象数据类型的程序设计语言第四篇将说明和讨论C++对抽象数据 类型程序设计方法的支持 面向对象的程序设计方法通过继承inheritance 机制和动态绑定dynamic binding 机 制扩展了抽象数据类型继承机制是对现有实现代码的重用动态绑定是指对现有的公有接 口的重用以前独立的类型现在有了类型/子类型的特定关系一本书一盒录像带一段录 音甚至孩子的宠物尽管它们有各自的借阅/登记方式但都可以成为图书馆的收藏资料 共享的公有接口和私有的数据都放在一个抽象类图书馆资料LibraryMaterial 中每个特 殊的图书馆资料类都从LibraryMaterial 抽象类继承共享的行为它们只需要提供与自身行为相 关的算法和数据Simula Smalltalk 和Java 是三种支持面向对象程序设计方法的著名语言 第五篇将集中讨论C++对面向对象程序设计方法的支持 C++是一种支持多种程序设计方法的语言虽然我们主要把它当作面向对象的语言但 实际上它也提供对过程化的和基于对象的程序设计方法的支持这样做的好处是对每个问题 都能够提供最合适的解决方案事实上没有一种程序设计方法能够

    标签: c++从入门到精通.pdf电子书 第二版

    上传时间: 2019-01-30

    上传用户:jizhi111

  • Borland C++3.1 bc31full

    Borland C++3.1 bc31full

    标签: Borland full 3.1 31

    上传时间: 2013-07-27

    上传用户:eeworm

  • Microsoft+Visual+C+++从入门到精通

    Microsoft+Visual+C+++从入门到精通

    标签: Microsoft Visual

    上传时间: 2013-06-05

    上传用户:eeworm

  • Visual+C+++高级界面特效制作百例-郭庆民-中国电力出版社-2000

    Visual+C+++高级界面特效制作百例-郭庆民-中国电力出版社-2000

    标签: Visual 2000 电力 出版社

    上传时间: 2013-07-02

    上传用户:eeworm