AM26C31CLow Power, I CC = 100 ƒ ⊂ A Typ Operate From a Single 5-V Supply High Speed, t PLH = t PHL = 7 ns Typ Low Pulse Distortion, t sk(p) = 0.5 ns Typ High Output Impedance in Power-Off Conditions Improved Replacement for AM26LS31
标签: Operate Single Supply Power
上传时间: 2014-01-20
上传用户:gtzj
如何编写读/写一个字节的函数呢? 1. 读一个字节 uchar tmpread(void) //read a byte date 读一个字节 { uchar i,j,dat dat=0 for(i=1 i<=8 i++) { j=tmpreadbit() dat=(j<<7)|(dat>>1) //读出的数据最低位在最前面,这样刚好一个字节在DAT里 } return(dat) //将一个字节数据返回 }
上传时间: 2017-09-06
上传用户:gengxiaochao
I was pleasantly surprised when in November 2005 a message arrived from Wayne Wheeler, the new computer science editor of Springer Verlag, notifying me that he in tends to qualify this book as a Springer major reference work (MRW), thereby releasing past restrictions on page counts, freeing me from the constraint of having to compress my style, and making it possible to include important and interesting data compression methods that were either ignored or mentioned in passing in previous editions.
标签: pleasantly surprised November arrived
上传时间: 2014-12-22
上传用户:qilin
A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering with the goal of creating my own 3D rendering engine. Since I am a developer and not an artist I didn’t have the skills to create my own models, levels, and textures. So I decided to attempt to write a rendering engine that would render existing game levels. I mainly used information and articles I found on the web about Quake 2, Half Life, WAD and BSP files. In particular I found the Michael Abrash articles that he wrote for Dr. Dobbs magazine while working at Id to be very illuminating.
标签: interested particular shooter became
上传时间: 2013-12-13
上传用户:hanli8870
This is my first file on this server, i want to be a member of it.
上传时间: 2013-12-21
上传用户:源弋弋
files describe a example show to vga : "I LOVE YOU"
标签: describe example files LOVE
上传时间: 2013-12-15
上传用户:13681659100
I implement Dijkstra s Single Source Shortest Path, say SSP, algorithm for directed graphs using a simple data structure, say simple scheme, Fibonacci heaps, say F-heap scheme, and Pairing heaps, say P-heap scheme, and measure the relative performance of the three implementations.
标签: implement algorithm Dijkstra Shortest
上传时间: 2014-01-01
上传用户:BIBI
Bezier Curve, I haven t yet opened. I got it from a friend
标签: Bezier friend opened Curve
上传时间: 2017-09-20
上传用户:zhaiye
Tried to make CAN logger on AT91sam7X-ek, but have no idea how to implement FATFs... -( I m just a beginner
标签: implement logger Tried FATFs
上传时间: 2017-09-20
上传用户:moerwang
This is montecarlo cards game to choose pairs. I have developed using a single servlet. uncompress and deploy the application to a webserver like tomcat. java files also comressed with the war file.
标签: montecarlo uncompress developed servlet
上传时间: 2017-09-20
上传用户:zhuyibin