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多媒体 学习3D中的地形focus.on.3D.terrain
学习3D中的地形focus.on.3D.terrain
VC书籍 学习3D中的地形.原名:Focus On 3D Terrain.
学习3D中的地形.原名:Focus On 3D Terrain.
软件设计/软件工程 A terrain parabolic equation model for propagation in the troposphere
A terrain parabolic equation model for propagation in the troposphere
其他 These routines model tropospheric radiowave propagation over variable terrain and calculates propaga
These routines model tropospheric radiowave propagation over variable terrain and calculates propagation loss vs. height and range. Propagation loss is displayed in dB contours on a height vs. range plot. TPEM is based on the split-step Fourier PE method and was originally developed from an early PE ...
其他书籍 Nick Brettell s Terrain Rendering Using geometry clipmaps tutorial.
Nick Brettell s Terrain Rendering Using geometry clipmaps tutorial.
软件设计/软件工程 A small VRML viewer using OpenGL and MFC. You can easily display a wrl-based terrain using OpenGL an
A small VRML viewer using OpenGL and MFC. You can easily display a wrl-based terrain using OpenGL and MFC.
其他书籍 一篇源于ROMA地形算法的经典论文(英文):ROAMing Terrain: Real-time Optimally Adapting Meshes
一篇源于ROMA地形算法的经典论文(英文):ROAMing Terrain: Real-time Optimally Adapting Meshes
Linux/Unix编程 srand[getpid[]] /* initialize some of the memory */ memset[heightmap, 0, MAPSIZE*MAPSIZE]
srand[getpid[]]
/* initialize some of the memory */
memset[heightmap, 0, MAPSIZE*MAPSIZE]
memset[vpage, 0, RENDERWIDTH * RENDERHEIGHT]
printf["Creating dx d fractal terrain\n", MAPSIZE, MAPSIZE]
heightmap[0] = [rand[] 128] + 64 // initialize starting point on map
CreateFract ...
Linux/Unix编程 srand[getpid[]] /* initialize some of the memory */ memset[heightmap, 0, MAPSIZE*MAPSIZE]
srand[getpid[]]
/* initialize some of the memory */
memset[heightmap, 0, MAPSIZE*MAPSIZE]
memset[vpage, 0, RENDERWIDTH * RENDERHEIGHT]
printf["Creating dx d fractal terrain\n", MAPSIZE, MAPSIZE]
heightmap[0] = [rand[] 128] + 64 // initialize starting point on map
CreateFract ...
电子书籍 Ce manuel présume que vous avez déjà installé Flash MX 2004 ou Flash MX Professionnel 2004 et que v
Ce manuel présume que vous avez déjà installé Flash MX 2004 ou Flash MX Professionnel 2004
et que vous savez comment l’utiliser. Il considère également comme acquis que vous savez placer
des objets sur la scène et les manipuler dans l’environnement auteur de Flash. Si vous avez déjà
écri ...