这是一个用线程实现的图形动画实例
这是一个用线程实现的图形动画实例,每当鼠标点击一次“Start”按钮,屏幕上将产生一个随机颜色的小圆球,该圆球将在屏幕上发生碰撞跳动,直到点击“Close”按钮为止。该实例由5个类构成,分别放在以下4个文件中:Ball.java、BallCanvas.java、BallThread.java、Bou...
这是一个用线程实现的图形动画实例,每当鼠标点击一次“Start”按钮,屏幕上将产生一个随机颜色的小圆球,该圆球将在屏幕上发生碰撞跳动,直到点击“Close”按钮为止。该实例由5个类构成,分别放在以下4个文件中:Ball.java、BallCanvas.java、BallThread.java、Bou...
游戏开发数据结构Data Structures for Game Programmers The Goodies Directory contains all sorts of stuff. For example, there are the four 3rd-Party libraries ...
calculator program nnnnaslkanskldfjklasjdjas ncfas,ldaslkjjjjjjjjjjj clkjzxlckjalkjdlkasjdklasc sdlakjdlkla...
Game programmers, check out the only book on data structures written especially for you! Described in layman s terms, this book will explain all of th...
FC上的超级玛丽C++移植版,基于SDL(Simple DirectMedia Layer)的图形驱动。SDL相比于DirextX和OpenGL,优势在于跨平台和简单易学。...