This book is about 3D math, the study of the mathematics behind the geometry of a 3D world. 3D math is related to computational geometry, which deals with solving geometric problems algorithmically. 3D math and computational geometry have applications in a wide variety of fields that use computers to model or reason about the world in 3D, such as graphics, games, simulation, robotics, virtual reality, and cinematography. This book covers theory and practice in C++.
标签: the math mathematics 3D
上传时间: 2014-01-23
上传用户:xwd2010
10 C++ Books: *C++ Timesaving Techniques For Dummies (2005) *C-C++ Programmer s Reference, 3rd Edition (2003) *Creating Games In C++ - A Step By Step Guide (2006) *Cryptography In C And C++ (2001) *Effective C++, 3rd Edition (2005) *Exceptional C++ - 47 Engineering Puzzles, *Programming Problems, And Solutions (1999) *Exceptional C++ Style - 40 New Engineering Puzzles, Programming Problems, And Solutions (2004) *How Not To Program In C++ (2003) *Ivor Horton s Beginning Visual C++ 2005 (2006) *Learn To Program With C++ (2003)
标签: Timesaving Techniques Programmer Reference
上传时间: 2014-10-15
上传用户:kikye
Programming the video game for the evil genius by jumping start the java with project examples. There are over 50 projects from racing, boarding, java man to brain buster games.
标签: the Programming examples jumping
上传时间: 2014-12-04
上传用户:
Much of Game Theory has developed within the community of Economists, starting from the book “Theory of Games and Economic behavior” by Mor- genstern and Von Neumann (1944). To a lesser extent, it has had an impact on biology (with the development of evolutionarygames) and on road traffic Engi- neering (triggered by the concept of Wardrop equilibrium introduced already in 1952 along with the Beckmann potential approach introduced in 1956). Since 1999 game theory has had a remarkable penetration into computer sci- ence with the formation of the community of Algorithmic game theory.
标签: Distributed Strategic Learning
上传时间: 2020-05-27
上传用户:shancjb
The Raspberry Pi has become a computing phenomenon. This single-board miniature computer, first released in February 2012 by the Raspberry Pi Foundation, has grown into a series of nearly a dozen models that have sold a total of more than 10 million units in five years. Inexpensive to buy and to run, Raspberry Pi computers are great for enthusiasts, good for games, and fun for children. Raspberry Pi computers are also terrific in the classroom, enabling you to put on each desk an easily-manageable computer on which students can do everything from learning Internet use and essential office software skills, through grasping programming basics in an easy-to-learn format, to performing full-on programming in Python, Java, C, and other languages. Better yet, you can install all the software needed for those activities automatically alongside the operating system.
标签: Deploying Classroom Raspberry the Pi in
上传时间: 2020-06-06
上传用户:shancjb