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A-C

  • Turbo C - (C) Copyright 1987, 1988 by Borland International */ #define S_IREAD 0x0100 /* from SY

    Turbo C - (C) Copyright 1987, 1988 by Borland International */ #define S_IREAD 0x0100 /* from SYS\STAT.H */ #define S_IWRITE 0x0080 /* from SYS\STAT.H */ #define TRUE 1 #define FALSE 0 #define MSGHEADER "MICROCALC - A Turbo C Demonstration Program" #define MSGKEYPRESS "Press any key to continue." #define MSGCOMMAND "Press / for the list of commands" #define MSGMEMORY "Memory Available:" #define MSGERROR "ERROR" 部分说明 #define MSGLOMEM "Not enough memory to allocate cell." #define MSGEMPTY "Empty" #define MSGTEXT "Text"

    标签: International Copyright Borland S_IREAD

    上传时间: 2013-12-26

    上传用户:llandlu

  • 用C编写的最速下降法(解方程)

    用C编写的最速下降法(解方程),注意矩阵A是正定对称的

    标签: 编写 方程

    上传时间: 2014-01-27

    上传用户:拔丝土豆

  • 使用Timer-A输出PWM波形

    使用Timer-A输出PWM波形,完全源代码,能够对用C写430程序的给予参考

    标签: Timer-A PWM 输出 波形

    上传时间: 2013-12-23

    上传用户:stella2015

  • Structure the sources so that the compression and decompression code form a library usable by any

    Structure the sources so that the compression and decompression code form a library usable by any program, and write both gzip and zip on top of this library. This would ideally be a reentrant (thread safe) library, but this would degrade performance. In the meantime, you can look at the sample program zread.c.

    标签: decompression compression Structure the

    上传时间: 2015-08-06

    上传用户:jackgao

  • Design Specification Introduction Goals and Objectives GameForge is a graphical tool used

    Design Specification Introduction Goals and Objectives GameForge is a graphical tool used to aid in the design and creation of video games. It attempts to bring game development down to a level that any computer savvy user can understand, without requiring masterful programming ability. A user with limited Microsoft DirectX and/or Visual C++ programming knowledge will be able to construct a basic, 2-D arcade game. GameForge limits the amount of actual code written by the user, if not eliminating it completely. It will also assist experienced programmers in generating the Microsoft DirectX and Microsoft Windows9x overhead necessary for basic game construction, allowing them to concentrate on more detailed game design issues and implementation.

    标签: Specification Introduction Objectives GameForge

    上传时间: 2013-12-27

    上传用户:wl9454

  • 1、 了解系统调用fork()、execl()、exit()、getpid()和waitpid()的功能和实现过程 2、 编写一段程序实现以下功能: a) 使用系统调用fork()创建两个子进程

    1、 了解系统调用fork()、execl()、exit()、getpid()和waitpid()的功能和实现过程 2、 编写一段程序实现以下功能: a) 使用系统调用fork()创建两个子进程 b) 父进程重复显示字符串”parent:”,并使用函数getpid()显示自己的进程ID。 c) 两个子进程分别重复显示字符串”child:”,并使用函数getpid()显示自己的进程ID 3、 编写一段程序实现以下功能: a) 使用系统调用fork()创建一个子进程 b) 子进程显示自己的进程ID和字符串": The child is calling an exec.\n",然后通过execl()调用系统命令ps显示当前运行的进程情况,从而更换自己的执行代码,最后调用exit()结束。 c) 父进程显示自己的进程ID和字符串” ": The parent is waiting for child to exit.\n ",然后调用waitpid()等待子进程结束,并在子进程结束后显示”The parent exit.\n

    标签: fork waitpid getpid execl

    上传时间: 2013-12-18

    上传用户:叶山豪

  • This set of simulation files performs a computational complexity performance comparison of the two m

    This set of simulation files performs a computational complexity performance comparison of the two methods mentioned in the paper. The source is ANSI-C compliant, hence any C-compiler can be used to compile the source code. It has been tested using Visual Studio.net C++ and TI code composer studio C compiler for the TMS320C6701. Note that the performance comparison may be different for different platforms.

    标签: computational performance complexity comparison

    上传时间: 2014-12-22

    上传用户:aig85

  • 收SP下行消息 A. 启动MMSC侦听端口 在模拟器界面的右下角的"Liten Port"文本框中输入MMSC的侦听端口

    收SP下行消息 A. 启动MMSC侦听端口 在模拟器界面的右下角的"Liten Port"文本框中输入MMSC的侦听端口,这个值是为接收SP发出的下行消息提供服务的端口号,比如:"8080",按下"Start"按钮启动MMSC侦听服务。 B. 接收消息 接收的是从SP(API)发来的消息,处理后回一条响应消息。 2 模拟MMSC向SP发送上行消息 A. 选择模拟器左边界面的MessageType为“DeliverReq”; B. “Send To”文本框中输入SP的上行地址,例如http://10.164.50.29:8888; C. 在界面中选择输入其他需要的字段,然后点击“Send”按纽即可向SP上行地址发送上行消息。 3 模拟MMSC向SP发送递送报告消息 A. 选择模拟器左边界面的MessageType为“DeliverReportReq”; B. “Send To”文本框中输入SP的上行地址,例如http://10.164.50.29:8888; C. 在界面中选择输入其他需要的字段,然后点击“Send”按纽即可向SP上行地址发送递送报告消息。 4 模拟MMSC向SP发送阅读报告消息 A. 选择模拟器左边界面的MessageType为“ReadReportReq”; B. “Send To”文本框中输入SP的上行地址,例如http://10.164.50.29:8888; C. 在界面中选择输入其他需要的字段,然后点击“Send”按纽即可向SP上行地址发送阅读报告消息

    标签: A. MMSC Liten Port

    上传时间: 2014-01-16

    上传用户:气温达上千万的

  • · Develop clear, readable, well-documented and well-designed programs in the C Programming Language.

    · Develop clear, readable, well-documented and well-designed programs in the C Programming Language. · Develop software in the Unix/Linux using tools such as gcc, gdb, and make. · Locate and interpreting “man pages” applicable to application-level system programming. · Use the POSIX/Unix API to system functions to manage process and sessions as well as use signals and pipes for inter-process communication. · Understanding how synchronization might become problematic in light of concurrency. · Understand how to communicate and cooperate with a project partner.

    标签: well-documented well-designed Programming Language

    上传时间: 2015-08-16

    上传用户:yuchunhai1990

  • R+树的c实现源码

    R+树的c实现源码,对应文章T. K. Sellis, N. Roussopoulos, C. Faloutsos: The R+-Tree: A Dynamic Index for Multi-Dimensional Objects.

    标签: 源码

    上传时间: 2014-05-25

    上传用户:sunjet