代码搜索:zero

找到约 10,000 项符合「zero」的源代码

代码结果 10,000
www.eeworm.com/read/115703/15004004

txt vander.txt

Sub VANDER(X(), W(), Q(), N) NMAX = 100 ZERO = 0# ONE = 1# Dim C(100) If N = 1 Then W(1) = Q(1) Else For I = 1 To N C(I) = ZERO Ne
www.eeworm.com/read/115447/15014180

c 10-10.c

#include < stdio.h> typedef int Type; typedef int T; typedef struct BiTNode { Type data; struct BiTNode *lchild,*rchild; }binarytree; typedef struct Huffmannode{ binarytree tr
www.eeworm.com/read/216367/15017947

txt vander.txt

Sub VANDER(X(), W(), Q(), N) NMAX = 100 ZERO = 0# ONE = 1# Dim C(100) If N = 1 Then W(1) = Q(1) Else For I = 1 To N C(I) = ZERO Ne
www.eeworm.com/read/216263/15022539

m dir2latc.m

function [K]=dir2latc(b) %[K]=dir2latc(b); %K=格型滤波器的系数矩阵 %b=FIR滤波器的直接形式系数矩阵 M=length(b); K=zeros(1,M); b1=b(1); if b1==0 error('b(1) is equal to zero') end K(1)=b1;A=b/b1; for m=M:-1:2
www.eeworm.com/read/114690/15041957

txt webbrwse控件.txt

增加Com组件Microsoft 浏览器 int Zero=0; object OZero=Zero; string Str=""; object OStr=Str; axWebBrowser1.Navigate("http://localhost/myasp",ref OZero,ref OStr,ref OStr,ref OStr);
www.eeworm.com/read/114188/15068919

htm 00000009.htm

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www.eeworm.com/read/215071/15075923

inc zeropage.inc

; ; zeropage.inc ; ; (C) Copyright 2002 Ullrich von Bassewitz (uz@cc65.org) ; ; Assembler include file that imports the runtime zero page locations used ; by the compiler, ready for usage in asm code
www.eeworm.com/read/213240/15139945

m knn_optk.m

function k = knn_optk(D,d) %KNN_OPTK Optimization of k for the knndd % % k = knn_optk(D,d) % % Optimize the k for the knndd using leave-one-out density % estimation. D is the distance matrix of the or
www.eeworm.com/read/212828/15148528

c 10-10.c

#include < stdio.h> typedef int Type; typedef int T; typedef struct BiTNode { Type data; struct BiTNode *lchild,*rchild; }binarytree; typedef struct Huffmannode{ binarytree tr
www.eeworm.com/read/212809/15148693

h kmime.h

char cPreFirst; char cPreSecond; char cPreThird; char cPreFourth; #define ZERO 48 #define ONE 49 #define TWO 50 #define THREE 51 #define FOUR 52 #define FIVE 53 #define SIX 54 #define SEV