代码搜索:z-buffer

找到约 42 项符合「z-buffer」的源代码

代码结果 42
www.eeworm.com/read/369426/2798546

java zbuffer.java

package com.brackeen.javagamebook.graphics3D; /** The ZBuffer class implements a z-buffer, or depth-buffer, that records the depth of every pixel in a 3D view window. The value recor
www.eeworm.com/read/369426/2798732

java zbuffer.java

package com.brackeen.javagamebook.graphics3D; /** The ZBuffer class implements a z-buffer, or depth-buffer, that records the depth of every pixel in a 3D view window. The value recor
www.eeworm.com/read/369426/2798844

java zbuffer.java

package com.brackeen.javagamebook.graphics3D; /** The ZBuffer class implements a z-buffer, or depth-buffer, that records the depth of every pixel in a 3D view window. The value recor
www.eeworm.com/read/369426/2799029

java zbuffer.java

package com.brackeen.javagamebook.graphics3D; /** The ZBuffer class implements a z-buffer, or depth-buffer, that records the depth of every pixel in a 3D view window. The value recor
www.eeworm.com/read/369426/2799100

java zbuffer.java

package com.brackeen.javagamebook.graphics3D; /** The ZBuffer class implements a z-buffer, or depth-buffer, that records the depth of every pixel in a 3D view window. The value recor
www.eeworm.com/read/369426/2799187

java zbuffer.java

package com.brackeen.javagamebook.graphics3D; /** The ZBuffer class implements a z-buffer, or depth-buffer, that records the depth of every pixel in a 3D view window. The value recor
www.eeworm.com/read/369426/2799292

java zbuffer.java

package com.brackeen.javagamebook.graphics3D; /** The ZBuffer class implements a z-buffer, or depth-buffer, that records the depth of every pixel in a 3D view window. The value recor
www.eeworm.com/read/228533/14380269

c scantest.c

/* * scantest.c: use poly_scan() for Gouraud shading and z-buffer demo. * Given the screen space X, Y, and Z of N-gon on command line, * print out all pixels during scan conversion. * This code co
www.eeworm.com/read/270032/11050944

c scantest.c

/* * scantest.c: use poly_scan() for Gouraud shading and z-buffer demo. * Given the screen space X, Y, and Z of N-gon on command line, * print out all pixels during scan conversion. * This code co
www.eeworm.com/read/279904/10379347

h bline.h

// BLine.h: interface for the CBLine class. //基于 z-buffer 和 color-buffer 的 Bresenham 直线生成算法 #ifndef _CBLINE_H #define _CBLINE_H #include "ColorBuffer.h" #include "ZBuffer.h" class CBLine