代码搜索:z-buffer
找到约 42 项符合「z-buffer」的源代码
代码结果 42
www.eeworm.com/read/276771/10707970
htm signzbuf.htm
GPMega - Advanced Section - Sign Based Z-Buffers
www.eeworm.com/read/274940/10844145
htm signzbuf.htm
GPMega - Advanced Section - Sign Based Z-Buffers
www.eeworm.com/read/285058/8872776
h common.h
/* Copyright 2001, ESS Technology, Inc.
/* SCCSID @(#)common.h 1.1 03/13/02 */
/* Based on common.h 1.7 12/06/01 */
/*
* $Log$
*/
/** VGB: portable GameBoy emulator *************************
www.eeworm.com/read/188180/8564585
txt 9-6.txt
更多渲染技术
在讨论过了基础渲染方法之后,我们应该把注意力放到一些能提高性能,并且让场景看起来更好的渲染技术上来:
渲染各种图元类型
至今位置,我们只渲染过一种类型的图元,称为三角形集合。实际上,我们可以绘制很多种不同类型的图元,下边的列表描述了这些图原类型:
PointList――这是一个自我描述的图元类型,它把数据作为一系列离散的点来绘制。不能使用这种类型绘制indexed pri ...
www.eeworm.com/read/285058/8871788
h common.h
/* Copyright 2001, ESS Technology, Inc.
/* SCCSID @(#)common.h 1.9 04/26/02 */
/*
* $Log$
*/
/** VGB: portable GameBoy emulator ***************************/
/**
www.eeworm.com/read/109242/6175302
c fakezbuffer.c
/* DirectDraw/Direct3D Z-Buffer stand in
*
* Copyright 2000 TransGaming Technologies Inc.
*
* This class provides a DirectDrawSurface implementation that represents
* a Z-Buffer surface. However
www.eeworm.com/read/406901/11433055
txt matrox.txt
Matrox MGA series
MGA-I "IS-ATLAS" Used for the Impression series. Upto 3Mb VRAM, 2Mb DRAM
(Z-buffer) Impression Pro: Upto 4.5Mb VRAM, 4Mb DRAM (Z-buffer)
BitBLT, 3D-acceleration
www.eeworm.com/read/345593/11806887
pas unit1.pas
{: A basic sample to demonstrate how transparency & Z-buffer work/fight together.
In this sample, only the sphere are transparent. The form has a few options
that allow to adjust in which
www.eeworm.com/read/340511/3285073
java zbuffer.java
package com.brackeen.javagamebook.graphics3D;
/**
The ZBuffer class implements a z-buffer, or depth-buffer,
that records the depth of every pixel in a 3D view window.
The value recor