代码搜索:z-buffer

找到约 42 项符合「z-buffer」的源代码

代码结果 42
www.eeworm.com/read/276771/10707970

htm signzbuf.htm

GPMega - Advanced Section - Sign Based Z-Buffers
www.eeworm.com/read/274940/10844145

htm signzbuf.htm

GPMega - Advanced Section - Sign Based Z-Buffers
www.eeworm.com/read/285058/8872776

h common.h

/* Copyright 2001, ESS Technology, Inc. /* SCCSID @(#)common.h 1.1 03/13/02 */ /* Based on common.h 1.7 12/06/01 */ /* * $Log$ */ /** VGB: portable GameBoy emulator *************************
www.eeworm.com/read/188180/8564585

txt 9-6.txt

更多渲染技术 在讨论过了基础渲染方法之后,我们应该把注意力放到一些能提高性能,并且让场景看起来更好的渲染技术上来: 渲染各种图元类型 至今位置,我们只渲染过一种类型的图元,称为三角形集合。实际上,我们可以绘制很多种不同类型的图元,下边的列表描述了这些图原类型: PointList――这是一个自我描述的图元类型,它把数据作为一系列离散的点来绘制。不能使用这种类型绘制indexed pri ...
www.eeworm.com/read/285058/8871788

h common.h

/* Copyright 2001, ESS Technology, Inc. /* SCCSID @(#)common.h 1.9 04/26/02 */ /* * $Log$ */ /** VGB: portable GameBoy emulator ***************************/ /**
www.eeworm.com/read/109242/6175302

c fakezbuffer.c

/* DirectDraw/Direct3D Z-Buffer stand in * * Copyright 2000 TransGaming Technologies Inc. * * This class provides a DirectDrawSurface implementation that represents * a Z-Buffer surface. However
www.eeworm.com/read/406901/11433055

txt matrox.txt

Matrox MGA series MGA-I "IS-ATLAS" Used for the Impression series. Upto 3Mb VRAM, 2Mb DRAM (Z-buffer) Impression Pro: Upto 4.5Mb VRAM, 4Mb DRAM (Z-buffer) BitBLT, 3D-acceleration
www.eeworm.com/read/345593/11806887

pas unit1.pas

{: A basic sample to demonstrate how transparency & Z-buffer work/fight together. In this sample, only the sphere are transparent. The form has a few options that allow to adjust in which
www.eeworm.com/read/340511/3285073

java zbuffer.java

package com.brackeen.javagamebook.graphics3D; /** The ZBuffer class implements a z-buffer, or depth-buffer, that records the depth of every pixel in a 3D view window. The value recor