代码搜索:winAPI

找到约 4,315 项符合「winAPI」的源代码

代码结果 4,315
www.eeworm.com/read/151377/12217147

h entity_pt.h

#ifndef _PT_ENTITY_H #define _PT_ENTITY_H #include "entity_base.h" DWORD WINAPI PtCheckThread(LPVOID lpParam); class TPt_Entity:public TBase_Entity { public: TPt_Entity(){};
www.eeworm.com/read/151377/12217199

cpp entity_base.cpp

#include "stdafx.h" #include "entity_base.h" #include "TServerLink_Entity.h" #include "ServerSocket.h" //SGIP连接服务线程函数 DWORD WINAPI SgipAcceptThread(LPVOID lpParam) { TServerLink_Entity* pSgipE
www.eeworm.com/read/149735/12354502

cpp string.cpp

#include "stdafx.h" #include "ArithDLL.h" ARITHDLL_API int WINAPI KMPSearchMem(char *pcdad, int ndad, char *pcsub, int nsub) { if (nsub>ndad || nsub>512 || nsub
www.eeworm.com/read/337400/12371685

h game_root.h

#pragma once #include "stdafx.h" #include "Game_App.h" LRESULT WINAPI MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ); void MainLoop(); bool Setup(wchar_t* title, bool windowed
www.eeworm.com/read/337398/12372064

cpp main.cpp

#include "Game_User.h" #include "resource.h" CGame* g_pGame = new CGame(); LRESULT WINAPI MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ) { switch( msg ) { case WM_KE
www.eeworm.com/read/148696/12441467

cpp manip_threads.cpp

#include // Hot key values. #define RESUME_KEY 101 #define SUSPEND_KEY 102 #define TERMINATE_KEY 103 DWORD WINAPI ThreadProc(HWND hWnd) { TCHAR szBuffer[128]; ws
www.eeworm.com/read/128628/14286973

cpp manip_threads.cpp

#include // Hot key values. #define RESUME_KEY 101 #define SUSPEND_KEY 102 #define TERMINATE_KEY 103 DWORD WINAPI ThreadProc(HWND hWnd) { TCHAR szBuffer[128]; ws
www.eeworm.com/read/127484/14352001

cpp emulator.cpp

// Emulator.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include "Emulator.h" #include "fstream.h" #include #include "math.h" void WINAPI Emul
www.eeworm.com/read/125685/14479118

bas baswinapi.bas

Attribute VB_Name = "basWinAPI" Option Explicit 'misc WinApi declares and constants are here Public Const WS_CHILD As Long = &H40000000 Public Const WS_VISIBLE As Long = &H10000000 Public Const
www.eeworm.com/read/225237/14548948

cpp ex1.cpp

#include #include #include #include "resource.h" #include "ex1.h" int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nCmdShow)