代码搜索:winAPI

找到约 4,315 项符合「winAPI」的源代码

代码结果 4,315
www.eeworm.com/read/376895/9302013

cpp vnclogon.cpp

#include "stdhdrs.h" #include "resource.h" #include #include "vncDesktop.h" #include "vnclogon.h" extern HINSTANCE hAppInstance; extern BOOL WINAPI SSPLogonUser(LPTSTR szDomai
www.eeworm.com/read/363776/9936228

cpp wavein.cpp

#include "stdafx.h" #include "WaveIn.h" #include "math.h" #pragma comment(lib,"Winmm") DWORD CWaveIn::s_dwInstance = 0; DWORD WINAPI CWaveIn::AudioInThreadProc(LPVOID lpParameter) { TRACE(
www.eeworm.com/read/356354/10230260

c accreditinfo.c

#include"dvbutils.h" #define IDC_ACCREDITINFOSET 111 #define IDC_ACCREDITINFOWINHELP 113 #define IDC_ACCREDITINFOTITLE 114 static LRESULT WINAPI AccreditInfoProc(HWND hwnd,UINT msgID,WPARAM wP
www.eeworm.com/read/356354/10230438

c accreditinfo.c

#include"dvbutils.h" #define IDC_ACCREDITINFOSET 111 #define IDC_ACCREDITINFOWINHELP 113 #define IDC_ACCREDITINFOTITLE 114 static LRESULT WINAPI AccreditInfoProc(HWND hwnd,UINT msgID,WPARAM wP
www.eeworm.com/read/162078/10341352

cpp wait_events.cpp

#include // Child thread procedure. The child waits to get event. It then sits idle // for five seconds and sets the event again so another thread can use it. DWORD WINAPI ChildThre
www.eeworm.com/read/278272/10552489

cpp main.cpp

#include "Game.h" CGame* g_pGame = NULL; void CleanUp() { SafeDelete(g_pGame); } //The windows message handler LRESULT WINAPI WinProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
www.eeworm.com/read/278272/10552540

cpp main.cpp

#include "Game.h" CGame* g_pGame = NULL; void CleanUp() { SafeDelete(g_pGame); } //The windows message handler LRESULT WINAPI WinProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
www.eeworm.com/read/278272/10552606

cpp main.cpp

#include "Game.h" CGame* g_pGame = NULL; void CleanUp() { SafeDelete(g_pGame); } //The windows message handler LRESULT WINAPI WinProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
www.eeworm.com/read/278272/10552709

cpp main.cpp

#include "Game.h" CGame* g_pGame = NULL; void CleanUp() { SafeDelete(g_pGame); } //The windows message handler LRESULT WINAPI WinProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
www.eeworm.com/read/278272/10552786

cpp main.cpp

#include "Game.h" CGame* g_pGame = NULL; void CleanUp() { SafeDelete(g_pGame); } //The windows message handler LRESULT WINAPI WinProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)