代码搜索:winAPI
找到约 4,315 项符合「winAPI」的源代码
代码结果 4,315
www.eeworm.com/read/376895/9302013
cpp vnclogon.cpp
#include "stdhdrs.h"
#include "resource.h"
#include
#include "vncDesktop.h"
#include "vnclogon.h"
extern HINSTANCE hAppInstance;
extern BOOL WINAPI SSPLogonUser(LPTSTR szDomai
www.eeworm.com/read/363776/9936228
cpp wavein.cpp
#include "stdafx.h"
#include "WaveIn.h"
#include "math.h"
#pragma comment(lib,"Winmm")
DWORD CWaveIn::s_dwInstance = 0;
DWORD WINAPI CWaveIn::AudioInThreadProc(LPVOID lpParameter)
{
TRACE(
www.eeworm.com/read/356354/10230260
c accreditinfo.c
#include"dvbutils.h"
#define IDC_ACCREDITINFOSET 111
#define IDC_ACCREDITINFOWINHELP 113
#define IDC_ACCREDITINFOTITLE 114
static LRESULT WINAPI AccreditInfoProc(HWND hwnd,UINT msgID,WPARAM wP
www.eeworm.com/read/356354/10230438
c accreditinfo.c
#include"dvbutils.h"
#define IDC_ACCREDITINFOSET 111
#define IDC_ACCREDITINFOWINHELP 113
#define IDC_ACCREDITINFOTITLE 114
static LRESULT WINAPI AccreditInfoProc(HWND hwnd,UINT msgID,WPARAM wP
www.eeworm.com/read/162078/10341352
cpp wait_events.cpp
#include
// Child thread procedure. The child waits to get event. It then sits idle
// for five seconds and sets the event again so another thread can use it.
DWORD WINAPI ChildThre
www.eeworm.com/read/278272/10552489
cpp main.cpp
#include "Game.h"
CGame* g_pGame = NULL;
void CleanUp()
{
SafeDelete(g_pGame);
}
//The windows message handler
LRESULT WINAPI WinProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
www.eeworm.com/read/278272/10552540
cpp main.cpp
#include "Game.h"
CGame* g_pGame = NULL;
void CleanUp()
{
SafeDelete(g_pGame);
}
//The windows message handler
LRESULT WINAPI WinProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
www.eeworm.com/read/278272/10552606
cpp main.cpp
#include "Game.h"
CGame* g_pGame = NULL;
void CleanUp()
{
SafeDelete(g_pGame);
}
//The windows message handler
LRESULT WINAPI WinProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
www.eeworm.com/read/278272/10552709
cpp main.cpp
#include "Game.h"
CGame* g_pGame = NULL;
void CleanUp()
{
SafeDelete(g_pGame);
}
//The windows message handler
LRESULT WINAPI WinProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
www.eeworm.com/read/278272/10552786
cpp main.cpp
#include "Game.h"
CGame* g_pGame = NULL;
void CleanUp()
{
SafeDelete(g_pGame);
}
//The windows message handler
LRESULT WINAPI WinProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)