代码搜索:thread
找到约 10,000 项符合「thread」的源代码
代码结果 10,000
www.eeworm.com/read/291639/8406236
c thread.c
#include
#include
/*
* thread application code, the multi-thread application start code of Linux application
* compile :
* $/usr/local/arm/2.95.3/bin/arm-linux-gcc -
www.eeworm.com/read/191875/8418462
h thread.h
// 线程对象封装
//
#ifndef _THREAD_INCLUDE_
#define _THREAD_INCLUDE_
class CThread
{
private:
static DWORD WINAPI ThreadProc(LPVOID pVoid);
protected:
BOOL m_bTerminated; // 线程是否终止的标志
virtu
www.eeworm.com/read/191875/8418467
cpp thread.cpp
// 线程对象封装
//
#include "stdafx.h"
#include "Thread.h"
CThread::CThread(void)
{
m_bTerminated = FALSE;
DWORD dwThreadID;
m_hThread = CreateThread(NULL, 0, ThreadProc, this, CREATE_SUSPEND
www.eeworm.com/read/191875/8418503
h thread.h
// 线程对象封装
//
#ifndef _THREAD_INCLUDE_
#define _THREAD_INCLUDE_
class CThread
{
private:
static DWORD WINAPI ThreadProc(LPVOID pVoid);
protected:
BOOL m_bTerminated; // 线程是否终止的标志
virtu
www.eeworm.com/read/191875/8418511
cpp thread.cpp
// 线程对象封装
//
#include "stdafx.h"
#include "Thread.h"
CThread::CThread(void)
{
m_bTerminated = FALSE;
DWORD dwThreadID;
m_hThread = CreateThread(NULL, 0, ThreadProc, this, CREATE_SUSPEND
www.eeworm.com/read/191471/8429284
java thread.java
package net.frog_parrot.jump:
/* this class contains the loop that keeps the game running.*/
public class GameThread extends Thread
{
static boolean myShouldStop; //whether or not the main th
www.eeworm.com/read/191079/8433987
h thread.h
//
// spectral toolkit
// copyright (c) 2005 university corporation for atmospheric research
// licensed under the gnu general public license
//
#ifndef __thread__
#define __thread__
#include "fibe
www.eeworm.com/read/390704/8452069
cpp thread.cpp
// Thread.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Thread.h"
#include "ThreadDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
stat
www.eeworm.com/read/189472/8467770
h thread.h
#ifndef __THREAD_H
#define __THREAD_H
#include "vector.h"
extern volatile struct thread
{
void(vector::* addr)( void* );
void* state;
thread* next;
}* top_thread;
#define BUSY_