代码搜索:texture
找到约 4,874 项符合「texture」的源代码
代码结果 4,874
www.eeworm.com/read/385253/2593597
entries
8
dir
212
https://chaosnju.googlecode.com/svn/trunk/Data/texture
https://chaosnju.googlecode.com/svn
2008-05-29T11:57:49.398774Z
203
chaosnju
svn:special svn:externals svn:needs-lock
www.eeworm.com/read/136824/5848504
nvf basisskinning.nvf
#include "constants.h"
vs.1.0
#beginfragment calculate_basis_vectors
// Calculate eye vector and stuff it in texture coordinates
dp4 oT1.w, -FIXED_POSITION, c_worldviewcubemap_0
dp4 oT2.w,
www.eeworm.com/read/402145/11542155
cpp terrain.cpp
#include "StdAfx.h"
#include ".\terrain.h"
#include "xUtil.h"
#include
#define TEXTURE_SIZE 256
CTerrain::CTerrain(void)
: m_pTexture(NULL)
, m_Patchs(NULL)
, m_b
www.eeworm.com/read/474238/1395050
makefile
# Makefile for Win32
!include
TOP = ../../..
SRCS = chess.c
!include "$(TOP)/glutwin32.mak"
# dependencies
chess.exe : animate.obj main.obj pathplan.obj texture.obj
chess.o
www.eeworm.com/read/474238/1395058
win makefile.win
# Makefile for Win32
!include
TOP = ../../..
SRCS = chess.c
!include "$(TOP)/glutwin32.mak"
# dependencies
chess.exe : animate.obj main.obj pathplan.obj texture.obj
chess.o
www.eeworm.com/read/339446/3306048
glsl fast_painter.glsl
// fast painter for composition modes which can be implemented with blendfuncs
uniform sampler2D mask_texture;
uniform vec2 inv_mask_size;
uniform vec2 mask_offset;
uniform vec4 mask_channel;
float
www.eeworm.com/read/338901/3312294
am makefile.am
noinst_HEADERS = nebu_console.h nebu_extgl.h nebu_light.h nebu_png_texture.h nebu_quad.h nebu_renderer_gl.h nebu_video_system.h nebu_video_types.h
www.eeworm.com/read/150892/5687809
h graphics3d.h
#ifndef CGRAPHIC3D_H
#define CGRAPHIC3D_H
#include "define.h"
#include "Matrix.h"
#include "rendertarget.h"
#include "texture.h"
class CGraphics3D
{
protected:
enum {
COLORKEY = 0x0,
www.eeworm.com/read/150483/5692314
h graphics3d.h
#ifndef CGRAPHIC3D_H
#define CGRAPHIC3D_H
#include "define.h"
#include "Matrix.h"
#include "rendertarget.h"
#include "texture.h"
class CGraphics3D
{
protected:
enum {
COLORKEY = 0x0,
www.eeworm.com/read/120251/6076933
h ts1.0_inst.h
#ifndef _INST_H
#define _INST_H
#define TSP_MAX_ARGS 7
#define TSP_NUM_TEXTURE_UNITS 4
#ifdef _WIN32
# define BYTE_ORDER !BIG_ENDIAN
#endif
#include
typedef union _Instructi