代码搜索:testbed
找到约 482 项符合「testbed」的源代码
代码结果 482
www.eeworm.com/read/291752/8400301
dbg gaussnoisetest.dbg
040303_202803
Gaussian Noise Testbed
======================
Gaussian Noise Testbed
======================
Max_Pass_Number = 2000
lev_gen
Const_Level = 0
model flat_line_anchr is call
www.eeworm.com/read/291752/8400374
dbg dicetest.dbg
040303_203941
Dice Rolling Testbed
====================
Dice Rolling Testbed
====================
Max_Pass_Number = 1000
dice_roller
Initial_Seed = 7733115
Faces_Per_Die = 6
mode
www.eeworm.com/read/291752/8398265
cpp continadv_sim.cpp
//
// File = delay_testbed_sim.cpp
//
#define SIM_NAME "DelayTestbed\0"
#define SIM_TITLE "Delay Testbed\0"
#include "global_stuff.h"
//=====================
// model includes
#include "b
www.eeworm.com/read/165580/10057015
cpp continadv_sim.cpp
//
// File = delay_testbed_sim.cpp
//
#define SIM_NAME "DelayTestbed\0"
#define SIM_TITLE "Delay Testbed\0"
#include "global_stuff.h"
//=====================
// model includes
#include "b
www.eeworm.com/read/257436/11927471
cpp continadv_sim.cpp
//
// File = delay_testbed_sim.cpp
//
#define SIM_NAME "DelayTestbed\0"
#define SIM_TITLE "Delay Testbed\0"
#include "global_stuff.h"
//=====================
// model includes
#include "b
www.eeworm.com/read/291752/8397938
dbg yulewalkpsd.dbg
040303_211353
Yule-Walker Psd Testbed
=======================
Yule-Walker Psd Testbed
=======================
Max_Pass_Number = 4000
ar_sig_source
Noise_Seed = 113559
Driving_Vari
www.eeworm.com/read/290325/8489878
readme
TU-TESTBED README
Thatcher Ulrich http://tulrich.com
The tu-testbed is a collection of my game engine experiments. At some
times it may resemble an engine with demo programs; at oth
www.eeworm.com/read/361884/2942716
readme
TU-TESTBED README
Thatcher Ulrich http://tulrich.com
The tu-testbed is a collection of my game engine experiments. At some
times it may resemble an engine with demo programs; at oth
www.eeworm.com/read/475633/6775061
readme
TU-TESTBED README
Thatcher Ulrich http://tulrich.com
The tu-testbed is a collection of my game engine experiments. At some
times it may resemble an engine with demo programs; at oth
www.eeworm.com/read/291752/8398154
cpp analog_filters_sim.cpp
//
// File = filter_testbed_sim.cpp
//
#define SIM_NAME "Filters\0"
#define SIM_TITLE "Testbed for Butterworth Filter\0"
#include "global_stuff.h"
#include "bitgen.h"
#include "bitwav.h