代码搜索:stuff
找到约 10,000 项符合「stuff」的源代码
代码结果 10,000
www.eeworm.com/read/144614/12781439
makefile
#PLATFORM = LINUX
PLATFORM = LINUX_LC6 # for GNU LibC 6
CFLAGS = -O2
#DEBUG = -DINCL_DEBUG_CODE
YDEBUG = YYDEBUG=1
DEFINES = -D$(PLATFORM) -D$(YDEBUG) $(DEBUG)
CC = gcc
LEX = flex -I
YA
www.eeworm.com/read/329803/12932101
cpp stuffmanage.cpp
// StuffManage.cpp: implementation of the CStuffManage class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "StuffSys.h"
#include "Stuff
www.eeworm.com/read/139781/13132922
+
//定义
protected class Item1
{
public Item1(string text)
{
m_text=text;
}
public string Text
{
get{return m_text;}
}
private string m_text;
}
//调用
www.eeworm.com/read/135153/5888721
h blkpg.h
#ifndef _LINUX_BLKPG_H
#define _LINUX_BLKPG_H
/*
* Partition table and disk geometry handling
*
* A single ioctl with lots of subfunctions:
*
* Device number stuff:
* get_whole_disk() (give
www.eeworm.com/read/131315/5933723
h tp_trace.h
/*-
* Copyright (c) 1991, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are perm
www.eeworm.com/read/118804/6093551
test capability.test
C: abcd CAPABILITY
S: * CAPABILITY IMAP4rev1
S: abcd OK CAPABILITY completed
C: abcd CAPABILITY extra stuff
S: abcd BAD Extra token found: Command should be CAPABILITY
www.eeworm.com/read/101042/6259220
pl mingw32f.pl
#!/usr/local/bin/perl
#
# Mingw32f.pl -- copy files; Mingw32.pl is needed to do the compiling.
#
$o='\\';
$cp='copy';
$rm='del';
# C compiler stuff
$cc='gcc';
if ($debug)
{ $cflags="-g2 -ggdb -DD
www.eeworm.com/read/487867/6501233
bak 788024ocd_sample.prj.bak
[ProjectManager]
Version=6.00
Path=C:\Jun_Mun_Tiang_Stuff\Installer\Starter Kit\Latest MCU\sample_C\
Title=788024OCD_sample
Series=78K0.PM
Device=uPD78F8024
DeviceVer=E9.99a
Target=C:\Jun_Mun_T
www.eeworm.com/read/477826/6723575
java magic.java
import java.util.Random;
import javax.microedition.lcdui.game.Sprite;
import javax.microedition.lcdui.Graphics;
public class Magic
{
//定义物体的状态:平常态
public static final int STATUS_NORMAL