代码搜索:structures
找到约 10,000 项符合「structures」的源代码
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h bitmap.h
// bitmap.h
// Data structures defining a bitmap -- an array of bits each of which
// can be either on or off.
//
// Represented as an array of unsigned integers, on which we do
// modulo arithmetic
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c moveadd.c
/* We include the following header files,
define some character arrays and a pointer to those arrays
and then initialize the curses structures. */
#include
#include
#in
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java abstractlist.java
package structure;
import java.util.Iterator;
/**
* An abstract structure implementing features common to all
* list-like structures in this package.
*
* Lists are typically used to sto
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h bitmap.h
// bitmap.h
// Data structures defining a bitmap -- an array of bits each of which
// can be either on or off.
//
// Represented as an array of unsigned integers, on which we do
// modulo arithmetic
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h synchlist.h
// synchlist.h
// Data structures for synchronized access to a list.
//
// Identical interface to List, except accesses are synchronized.
//
// Copyright (c) 1992-1996 The Regents of the University o
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h filehdr.h
// filehdr.h
// Data structures for managing a disk file header.
//
// A file header describes where on disk to find the data in a file,
// along with other information about the file (for instance
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h filesys.h
// filesys.h
// Data structures to represent the Nachos file system.
//
// A file system is a set of files stored on disk, organized
// into directories. Operations on the file system have to
// do
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h directory.h
// directory.h
// Data structures to manage a UNIX-like directory of file names.
//
// A directory is a table of pairs: ,
// giving the name of each file in the directory,
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rtn dhcpcbootlib.rtn
dhcpcBootInit {set up the DHCP client parameters and data structures} {dhcpcBootInit\( \)} {dhcpcBootInit(\ )} {VxWorks API Refe
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c moveadd.c
/* We include the following header files,
define some character arrays and a pointer to those arrays
and then initialize the curses structures. */
#include
#include
#in