代码搜索:structures

找到约 10,000 项符合「structures」的源代码

代码结果 10,000
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h bitmap.h

// bitmap.h // Data structures defining a bitmap -- an array of bits each of which // can be either on or off. // // Represented as an array of unsigned integers, on which we do // modulo arithmetic
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c moveadd.c

/* We include the following header files, define some character arrays and a pointer to those arrays and then initialize the curses structures. */ #include #include #in
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java abstractlist.java

package structure; import java.util.Iterator; /** * An abstract structure implementing features common to all * list-like structures in this package. * * Lists are typically used to sto
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h bitmap.h

// bitmap.h // Data structures defining a bitmap -- an array of bits each of which // can be either on or off. // // Represented as an array of unsigned integers, on which we do // modulo arithmetic
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h synchlist.h

// synchlist.h // Data structures for synchronized access to a list. // // Identical interface to List, except accesses are synchronized. // // Copyright (c) 1992-1996 The Regents of the University o
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h filehdr.h

// filehdr.h // Data structures for managing a disk file header. // // A file header describes where on disk to find the data in a file, // along with other information about the file (for instance
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h filesys.h

// filesys.h // Data structures to represent the Nachos file system. // // A file system is a set of files stored on disk, organized // into directories. Operations on the file system have to // do
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h directory.h

// directory.h // Data structures to manage a UNIX-like directory of file names. // // A directory is a table of pairs: , // giving the name of each file in the directory,
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rtn dhcpcbootlib.rtn

dhcpcBootInit {set up the DHCP client parameters and data structures} {dhcpcBootInit\( \)} {dhcpcBootInit(\ )} {VxWorks API Refe
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c moveadd.c

/* We include the following header files, define some character arrays and a pointer to those arrays and then initialize the curses structures. */ #include #include #in