代码搜索:structures

找到约 10,000 项符合「structures」的源代码

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www.eeworm.com/read/493190/1168995

h nodetree.h

#ifndef _NODETREE_H_ #define _NODETREE_H_ // Enumerate the two types of tree structures enum TreeTypes { QUADTREE = 0, OCTREE }; class cNodeTreeMesh { private: // The sVertex structur
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h nodetree.h

#ifndef _NODETREE_H_ #define _NODETREE_H_ // Enumerate the two types of tree structures enum TreeTypes { QUADTREE = 0, OCTREE }; class cNodeTreeMesh { private: // The sVertex structur
www.eeworm.com/read/493190/1169024

h client.h

#ifndef _NODETREE_H_ #define _NODETREE_H_ // Enumerate the two types of tree structures enum TreeTypes { QUADTREE = 0, OCTREE }; class cNodeTreeMesh { private: // The sVertex structur
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h nodetree.h

#ifndef _NODETREE_H_ #define _NODETREE_H_ // Enumerate the two types of tree structures enum TreeTypes { QUADTREE = 0, OCTREE }; class cNodeTreeMesh { private: // The sVertex structur
www.eeworm.com/read/491809/1187515

h thread.h

// thread.h // Data structures for managing threads. A thread represents // sequential execution of code within a program. // So the state of a thread includes the program counter, // the processor
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h scheduler.h

// scheduler.h // Data structures for the thread dispatcher and scheduler. // Primarily, the list of threads that are ready to run. // // Copyright (c) 1992-1993 The Regents of the University of Cali
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h network.h

// network.h // Data structures to emulate a physical network connection. // The network provides the abstraction of ordered, unreliable, // fixed-size packet delivery to other machines on the networ
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h stats.h

// stats.h // Data structures for gathering statistics about Nachos performance. // // DO NOT CHANGE -- these stats are maintained by the machine emulation // // // Copyright (c) 1992-1993 The Regent
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h mipssim.h

// mipssim.h // Internal data structures for simulating the MIPS instruction set. // // DO NOT CHANGE -- part of the machine emulation // // Copyright (c) 1992-1993 The Regents of the University of
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h interrupt.h

// interrupt.h // Data structures to emulate low-level interrupt hardware. // // The hardware provides a routine (SetLevel) to enable or disable // interrupts. // // In order to emulate the hardware,