代码搜索:structures
找到约 10,000 项符合「structures」的源代码
代码结果 10,000
www.eeworm.com/read/16910/702360
h xcmcext.h
/*
* XCMCEXT.H
*
* Purpose:
* Specifies constants and data structures for CMC Common extensions
*
*/
#ifndef _XCMCEXT_H
#define _XCMCEXT_H
#ifdef __cplusplus
extern "C" {
#
www.eeworm.com/read/16910/702612
h delayimp.h
//
// DelayImp.h
//
// define structures and prototypes necessary for delay loading of imports
//
#pragma once
#if !defined(_delayimp_h)
#define _delayimp_h
#if defined(__cplusplus)
#defin
www.eeworm.com/read/26953/861074
h iprtrmib.h
/*++
Copyright (c) 1995 -1997 Microsoft Corporation
Module Name:
iprtrmib.h
Abstract:
This file contains:
o Definitions of the MIB_XX structures passed to and from the I
www.eeworm.com/read/26953/861226
h xcmcmsxt.h
/*
* XCMCMSXT.H
*
* Purpose:
* Specifies constants and data structures for Microsoft CMC extension set
*
*/
#ifndef XCMCMSXT_H
#define XCMCMSXT_H
#ifdef __cplusplus
extern "
www.eeworm.com/read/26953/861315
h xcmcext.h
/*
* XCMCEXT.H
*
* Purpose:
* Specifies constants and data structures for CMC Common extensions
*
*/
#ifndef _XCMCEXT_H
#define _XCMCEXT_H
#ifdef __cplusplus
extern "C" {
#
www.eeworm.com/read/26953/861567
h delayimp.h
//
// DelayImp.h
//
// define structures and prototypes necessary for delay loading of imports
//
#pragma once
#if !defined(_delayimp_h)
#define _delayimp_h
#if defined(__cplusplus)
#defin
www.eeworm.com/read/34867/1046394
h winlib.h
/* winLib.h - wrappers for WIN32 structures, constants & functions
* required by UGL SIMNT driver */
/* Copyright 2000 Wind River Systems, Inc. */
/*
modification history
--------------------
www.eeworm.com/read/493190/1168746
h script.h
#ifndef _SCRIPT_H_
#define _SCRIPT_H_
// Script structures ///////////////////////////////
enum Types { _NONE = 0, _TEXT, _BOOL, _INT, _FLOAT, _CHOICE };
typedef struct sScriptEntry
{
long
www.eeworm.com/read/493190/1168932
h script.h
#ifndef _SCRIPT_H_
#define _SCRIPT_H_
// Script structures ///////////////////////////////
enum Types { _NONE = 0, _TEXT, _BOOL, _INT, _FLOAT, _CHOICE };
typedef struct sScriptEntry
{
long
www.eeworm.com/read/493190/1168947
h nodetree.h
#ifndef _NODETREE_H_
#define _NODETREE_H_
// Enumerate the two types of tree structures
enum TreeTypes { QUADTREE = 0, OCTREE };
class cNodeTreeMesh
{
private:
// The sVertex structur