代码搜索:structures

找到约 10,000 项符合「structures」的源代码

代码结果 10,000
www.eeworm.com/read/16910/702360

h xcmcext.h

/* * XCMCEXT.H * * Purpose: * Specifies constants and data structures for CMC Common extensions * */ #ifndef _XCMCEXT_H #define _XCMCEXT_H #ifdef __cplusplus extern "C" { #
www.eeworm.com/read/16910/702612

h delayimp.h

// // DelayImp.h // // define structures and prototypes necessary for delay loading of imports // #pragma once #if !defined(_delayimp_h) #define _delayimp_h #if defined(__cplusplus) #defin
www.eeworm.com/read/26953/861074

h iprtrmib.h

/*++ Copyright (c) 1995 -1997 Microsoft Corporation Module Name: iprtrmib.h Abstract: This file contains: o Definitions of the MIB_XX structures passed to and from the I
www.eeworm.com/read/26953/861226

h xcmcmsxt.h

/* * XCMCMSXT.H * * Purpose: * Specifies constants and data structures for Microsoft CMC extension set * */ #ifndef XCMCMSXT_H #define XCMCMSXT_H #ifdef __cplusplus extern "
www.eeworm.com/read/26953/861315

h xcmcext.h

/* * XCMCEXT.H * * Purpose: * Specifies constants and data structures for CMC Common extensions * */ #ifndef _XCMCEXT_H #define _XCMCEXT_H #ifdef __cplusplus extern "C" { #
www.eeworm.com/read/26953/861567

h delayimp.h

// // DelayImp.h // // define structures and prototypes necessary for delay loading of imports // #pragma once #if !defined(_delayimp_h) #define _delayimp_h #if defined(__cplusplus) #defin
www.eeworm.com/read/34867/1046394

h winlib.h

/* winLib.h - wrappers for WIN32 structures, constants & functions * required by UGL SIMNT driver */ /* Copyright 2000 Wind River Systems, Inc. */ /* modification history --------------------
www.eeworm.com/read/493190/1168746

h script.h

#ifndef _SCRIPT_H_ #define _SCRIPT_H_ // Script structures /////////////////////////////// enum Types { _NONE = 0, _TEXT, _BOOL, _INT, _FLOAT, _CHOICE }; typedef struct sScriptEntry { long
www.eeworm.com/read/493190/1168932

h script.h

#ifndef _SCRIPT_H_ #define _SCRIPT_H_ // Script structures /////////////////////////////// enum Types { _NONE = 0, _TEXT, _BOOL, _INT, _FLOAT, _CHOICE }; typedef struct sScriptEntry { long
www.eeworm.com/read/493190/1168947

h nodetree.h

#ifndef _NODETREE_H_ #define _NODETREE_H_ // Enumerate the two types of tree structures enum TreeTypes { QUADTREE = 0, OCTREE }; class cNodeTreeMesh { private: // The sVertex structur