代码搜索:structures

找到约 10,000 项符合「structures」的源代码

代码结果 10,000
www.eeworm.com/read/214672/15092287

h interrupt.h

// interrupt.h // Data structures to emulate low-level interrupt hardware. // // The hardware provides a routine (SetLevel) to enable or disable // interrupts. // // In order to emulate the hardware,
www.eeworm.com/read/214672/15092337

h openfile.h

// openfile.h // Data structures for opening, closing, reading and writing to // individual files. The operations supported are similar to // the UNIX ones -- type 'man open' to the UNIX prompt. //
www.eeworm.com/read/214672/15092373

h post.h

// post.h // Data structures for providing the abstraction of unreliable, // ordered, fixed-size message delivery to mailboxes on other // (directly connected) machines. Messages can be dropped by
www.eeworm.com/read/213524/15130729

c nndump.c

/* *----------------------------------------------------------------------------- * file: nndump.c * desc: dump structures in nntype.h * by: patrick ko * date: 13 aug 1991 * revi: v1.2b - 15 jan
www.eeworm.com/read/207393/15273242

h nodetree.h

#ifndef _NODETREE_H_ #define _NODETREE_H_ // Enumerate the two types of tree structures enum TreeTypes { QUADTREE = 0, OCTREE }; class cNodeTreeMesh { private: // The sVertex structur
www.eeworm.com/read/207393/15273282

h script.h

#ifndef _SCRIPT_H_ #define _SCRIPT_H_ // Script structures /////////////////////////////// enum Types { _NONE = 0, _TEXT, _BOOL, _INT, _FLOAT, _CHOICE }; typedef struct sScriptEntry { long
www.eeworm.com/read/206182/15298799

h simstruc.h

/* * Copyright 1990-2000 The MathWorks, Inc. * * File: simstruc.h $Revision: 1.269 $ * * Abstract: * Data structures and access methods for S-functions. * * A Simulink mo
www.eeworm.com/read/205922/15303860

h poppack.h

/*++ Copyright (c) Microsoft Corporation. All rights reserved. Module Name: poppack.h Abstract: This file turns packing of structures off. (That is, it enables automatic
www.eeworm.com/read/4074/27887

h script.h

#ifndef _SCRIPT_H_ #define _SCRIPT_H_ // Script structures /////////////////////////////// enum Types { _NONE = 0, _TEXT, _BOOL, _INT, _FLOAT, _CHOICE }; typedef struct sScriptEntry { long
www.eeworm.com/read/4074/28227

h script.h

#ifndef _SCRIPT_H_ #define _SCRIPT_H_ // Script structures /////////////////////////////// enum Types { _NONE = 0, _TEXT, _BOOL, _INT, _FLOAT, _CHOICE }; typedef struct sScriptEntry { long