代码搜索:structures
找到约 10,000 项符合「structures」的源代码
代码结果 10,000
www.eeworm.com/read/214672/15092287
h interrupt.h
// interrupt.h
// Data structures to emulate low-level interrupt hardware.
//
// The hardware provides a routine (SetLevel) to enable or disable
// interrupts.
//
// In order to emulate the hardware,
www.eeworm.com/read/214672/15092337
h openfile.h
// openfile.h
// Data structures for opening, closing, reading and writing to
// individual files. The operations supported are similar to
// the UNIX ones -- type 'man open' to the UNIX prompt.
//
www.eeworm.com/read/214672/15092373
h post.h
// post.h
// Data structures for providing the abstraction of unreliable,
// ordered, fixed-size message delivery to mailboxes on other
// (directly connected) machines. Messages can be dropped by
www.eeworm.com/read/213524/15130729
c nndump.c
/*
*-----------------------------------------------------------------------------
* file: nndump.c
* desc: dump structures in nntype.h
* by: patrick ko
* date: 13 aug 1991
* revi: v1.2b - 15 jan
www.eeworm.com/read/207393/15273242
h nodetree.h
#ifndef _NODETREE_H_
#define _NODETREE_H_
// Enumerate the two types of tree structures
enum TreeTypes { QUADTREE = 0, OCTREE };
class cNodeTreeMesh
{
private:
// The sVertex structur
www.eeworm.com/read/207393/15273282
h script.h
#ifndef _SCRIPT_H_
#define _SCRIPT_H_
// Script structures ///////////////////////////////
enum Types { _NONE = 0, _TEXT, _BOOL, _INT, _FLOAT, _CHOICE };
typedef struct sScriptEntry
{
long
www.eeworm.com/read/206182/15298799
h simstruc.h
/*
* Copyright 1990-2000 The MathWorks, Inc.
*
* File: simstruc.h $Revision: 1.269 $
*
* Abstract:
* Data structures and access methods for S-functions.
*
* A Simulink mo
www.eeworm.com/read/205922/15303860
h poppack.h
/*++
Copyright (c) Microsoft Corporation. All rights reserved.
Module Name:
poppack.h
Abstract:
This file turns packing of structures off. (That is, it enables
automatic
www.eeworm.com/read/4074/27887
h script.h
#ifndef _SCRIPT_H_
#define _SCRIPT_H_
// Script structures ///////////////////////////////
enum Types { _NONE = 0, _TEXT, _BOOL, _INT, _FLOAT, _CHOICE };
typedef struct sScriptEntry
{
long
www.eeworm.com/read/4074/28227
h script.h
#ifndef _SCRIPT_H_
#define _SCRIPT_H_
// Script structures ///////////////////////////////
enum Types { _NONE = 0, _TEXT, _BOOL, _INT, _FLOAT, _CHOICE };
typedef struct sScriptEntry
{
long